Preliminary work on quest generation done
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2
guild.gd
2
guild.gd
@@ -49,6 +49,7 @@ func _ready() -> void:
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func register_guild_member(member : AdventurerData, first : bool = false) -> void:
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members.append(member)
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Game.top_menu.add_member(member)
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if first:
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Game.notice("%s has joined the guild!" % member.name, 5)
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@@ -59,6 +60,7 @@ func has_guild_member(member : AdventurerData) -> bool:
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func add_quest(quest : Quest) -> void:
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quests[quest] = false
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Game.top_menu.add_quest(quest)
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#Game.quest_log.add_entry(quest)
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func assign_quest(member : AdventurerData, quest : Quest) -> void:
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