Preliminary work on quest generation done
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@@ -28,10 +28,10 @@ position = Vector2(421, 161)
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navigation_polygon = SubResource("NavigationPolygon_eenn6")
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[node name="Receptionist" parent="Guildhall/Sprites" index="1"]
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position = Vector2(512, 19)
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position = Vector2(512, 82)
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[node name="Queue" parent="Guildhall/Sprites/Receptionist" index="3"]
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position = Vector2(0, 172)
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position = Vector2(-99, 189)
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[node name="CollisionShape2D" parent="Guildhall/Sprites/CharacterBody2D" index="0"]
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shape = SubResource("CapsuleShape2D_d0hfk")
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@@ -70,11 +70,6 @@ layout_mode = 2
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layout_mode = 2
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[node name="Control" parent="UI" instance=ExtResource("6_46fpu")]
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offset_left = 26.0
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offset_top = 119.0
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offset_right = 26.0
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offset_bottom = 119.0
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scale = Vector2(2, 2)
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[connection signal="timeout" from="Guildhall/VisitorSpawner/Timer" to="Guildhall/VisitorSpawner" method="_on_timer_timeout"]
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