Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite
This commit is contained in:
78
templates/questor_sprite.tscn
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78
templates/questor_sprite.tscn
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@@ -0,0 +1,78 @@
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[gd_scene load_steps=7 format=3 uid="uid://cdtpyg5ohniax"]
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[ext_resource type="Script" uid="uid://ce0vugvrwvppb" path="res://scripts/questor_sprite.gd" id="1_0ev5i"]
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[ext_resource type="Texture2D" uid="uid://c5d0u7ir1y0t2" path="res://graphics/testchar.png" id="2_w1b7t"]
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[sub_resource type="Animation" id="Animation_7jhts"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_gy3gd"]
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resource_name = "idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_5om5g"]
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resource_name = "running"
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length = 0.66667
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.06666667, 0.13333334, 0.2, 0.26666668, 0.33333334, 0.4, 0.46666667, 0.53333336, 0.6, 0.6666667),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pylgq"]
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_data = {
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&"RESET": SubResource("Animation_7jhts"),
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&"idle": SubResource("Animation_gy3gd"),
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&"running": SubResource("Animation_5om5g")
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}
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[node name="QuestorSprite" type="Control"]
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layout_mode = 3
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offset_left = 89.0
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offset_top = 274.0
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offset_right = 89.0
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offset_bottom = 274.0
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script = ExtResource("1_0ev5i")
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[node name="Sprite" type="Sprite2D" parent="."]
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position = Vector2(0, -53)
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texture = ExtResource("2_w1b7t")
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hframes = 4
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vframes = 3
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_pylgq")
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}
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autoplay = "running"
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