Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite
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@@ -12,6 +12,11 @@ var fill: bool :
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if value != filled:
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set_fill(value)
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var fill_color: Color :
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get: return $Fill.self_modulate
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set(value):
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$Fill.self_modulate = value
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func blink(blnk : bool) -> void:
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if blinking == blnk:
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return
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