Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite
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@@ -1,14 +1,19 @@
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extends Node2D
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var test_adv = preload("res://templates/test_adventurer.tscn")
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@onready var door_player : AudioStreamPlayer = $AudioStreamPlayer
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func _ready() -> void:
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#var adv : AdventurerData = test_adv.instantiate() as AdventurerData
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#var adv : Adventurer = test_adv.instantiate() as Adventurer
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#Guild.register_guild_member(adv)
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var quest : Quest = Quest.new()
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var evt : Quest.Event = Quest.Event.new()
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evt.type = Quest.Event.Type.COMBAT
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evt.enemies = ["goo"]
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evt.time = 10
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quest.events.append(evt)
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Guild.add_quest(quest)
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Guild.assign_quest(Game.player.data, quest)
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#Game.end_shift()
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#var tween = create_tween()
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#tween.tween_interval(3)
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#tween.tween_callback(Callable($DoorLight/AnimationPlayer.play).bind("open"))
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