Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite

This commit is contained in:
2025-08-27 08:02:11 -04:00
parent 38845e26fa
commit 2a236ea041
55 changed files with 1975 additions and 417 deletions

33
scripts/quest_view.gd Normal file
View File

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class_name QuestView extends Panel
const questor_template = preload("res://templates/questor_sprite.tscn")
@onready var questorSprite : QuestorSprite
@onready var setting = $Setting
var quest : Quest
func setup(qst : Quest) -> void:
quest = qst
quest.questview = self
questorSprite = questor_template.instantiate()
questorSprite.setup(quest.questor)
add_child(questorSprite)
questorSprite.global_position = $QuestorPosition.global_position
func set_questor_animation(anim_name : String) -> void:
questorSprite.set_animation(anim_name)
func set_enemy_animation(enemy : Enemy, anim_name : String) -> void:
enemy.set_animation(anim_name)
func place_enemy(enemy : Enemy) -> void:
add_child(enemy)
enemy.global_position = $EnemyPosition.global_position
func pause_setting() -> void:
setting.process_mode = Node.PROCESS_MODE_DISABLED
func unpause_setting() -> void:
setting.process_mode = Node.PROCESS_MODE_INHERIT