Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite
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@@ -7,11 +7,11 @@ class_name Player extends Person
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var interaction_target = null
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@export var interaction_range : float = 75
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@export var stop_range : float = 25
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var data : AdventurerData
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var data : Adventurer
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func _ready() -> void:
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Game.player = self
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data = AdventurerData.new()
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data = Adventurer.new()
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data.name = "Player"
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setup.call_deferred()
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