Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite
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@@ -8,7 +8,7 @@ var enabled: bool:
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set(value):
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enable(value)
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var data : AdventurerData
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var data : Adventurer
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func enable(en: bool) -> void:
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@@ -18,7 +18,7 @@ func enable(en: bool) -> void:
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else:
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mouse_filter=Control.MOUSE_FILTER_IGNORE
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func setup(member : AdventurerData) -> void:
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func setup(member : Adventurer) -> void:
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data = member
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%NameLabel.text = data.given_name + " " + data.surname
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%LevelLabel.text = str(data.level)
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