Extensive work on the sideview and initial work on player profiles, inventory display, and renaming adventurerdata vs adventurer to adventurer vs adventurersprite
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@@ -19,5 +19,5 @@ func register_employee(employee: GuildEmployee) -> void:
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func register_interactables(equipment: Interactable) -> void:
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interactables[equipment.name] = equipment
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func add_sprite(sprite : Adventurer) -> void:
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func add_sprite(sprite : AdventurerSprite) -> void:
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sprite_node.add_child(sprite)
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