Work on item display windows and variant coloring for portraits and sprites.
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@@ -1,7 +1,14 @@
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class_name ProfileWindow extends Window
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var dragging : bool = false
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var adding_subwindow : bool = false
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func _on_focus_exited() -> void:
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var focused_node = get_viewport().gui_get_focus_owner()
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if is_ancestor_of(focused_node) or adding_subwindow:
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return
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else:
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_on_close_requested()
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func _on_close_requested() -> void:
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queue_free()
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