Work on item display windows and variant coloring for portraits and sprites.

This commit is contained in:
2025-08-30 08:01:48 -04:00
parent b93889e914
commit 149ee993dc
84 changed files with 1526 additions and 43 deletions

10
external/Test Portrait/tri-hair2.tres vendored Normal file
View File

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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://b4uqjr4midqtn"]
[ext_resource type="Shader" uid="uid://dbcokq5fn2les" path="res://shaders/trigradient.tres" id="1_vrnn4"]
[ext_resource type="Texture2D" uid="uid://0dwdi7m62trg" path="res://external/Test Portrait/red-hair.tres" id="2_3qnj1"]
[ext_resource type="Texture2D" uid="uid://s2ok31sncevx" path="res://external/Test Portrait/dark-hair.tres" id="3_5xyld"]
[resource]
shader = ExtResource("1_vrnn4")
shader_parameter/Color_Gradient = ExtResource("2_3qnj1")
shader_parameter/Luminosity_Gradient = ExtResource("3_5xyld")