Work on item display windows and variant coloring for portraits and sprites.
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10
external/Test Portrait/tri-hair.tres
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10
external/Test Portrait/tri-hair.tres
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://ca43sapn4p61w"]
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[ext_resource type="Shader" uid="uid://dbcokq5fn2les" path="res://shaders/trigradient.tres" id="1_sifog"]
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[ext_resource type="Texture2D" uid="uid://0dwdi7m62trg" path="res://external/Test Portrait/red-hair.tres" id="2_2qy1r"]
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[ext_resource type="Texture2D" uid="uid://s2ok31sncevx" path="res://external/Test Portrait/dark-hair.tres" id="3_5udns"]
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[resource]
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shader = ExtResource("1_sifog")
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shader_parameter/Color_Gradient = ExtResource("2_2qy1r")
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shader_parameter/Luminosity_Gradient = ExtResource("3_5udns")
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