Work on item display windows and variant coloring for portraits and sprites.
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10
external/Test Portrait/tri-eyes.tres
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10
external/Test Portrait/tri-eyes.tres
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[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bjrc8g3mjxh45"]
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[ext_resource type="Shader" uid="uid://dbcokq5fn2les" path="res://shaders/trigradient.tres" id="1_1vbiw"]
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[ext_resource type="Texture2D" uid="uid://c8cvo15p3vosu" path="res://external/Test Portrait/blue_hair.tres" id="2_1vbiw"]
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[ext_resource type="Texture2D" uid="uid://bkdvsld7ytk2" path="res://external/Test Portrait/fair-eyes.tres" id="3_s3g4c"]
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[resource]
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shader = ExtResource("1_1vbiw")
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shader_parameter/Color_Gradient = ExtResource("2_1vbiw")
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shader_parameter/Luminosity_Gradient = ExtResource("3_s3g4c")
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