Work on item display windows and variant coloring for portraits and sprites.
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external/Test Portrait/blue_hair.tres
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8
external/Test Portrait/blue_hair.tres
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[gd_resource type="GradientTexture1D" load_steps=2 format=3 uid="uid://c8cvo15p3vosu"]
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[sub_resource type="Gradient" id="Gradient_svc3h"]
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offsets = PackedFloat32Array(0, 0.25695932, 0.54817986, 0.69164884, 1)
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colors = PackedColorArray(0, 0, 0, 1, 0.0012908186, 0.102164544, 0.49609822, 1, 0.07499155, 0.16444942, 0.46347773, 1, 0.2880286, 0.45501614, 0.9395664, 1, 0.06879827, 0.06879828, 0.06879828, 1)
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[resource]
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gradient = SubResource("Gradient_svc3h")
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