More work on dialogue, portraits, customizer and intro

This commit is contained in:
2025-09-18 09:14:54 -04:00
parent 82c630d668
commit 023e88b84e
80 changed files with 2117 additions and 141 deletions

View File

@@ -21,34 +21,62 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_6ofx4"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_4lhir"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.4
shader_parameter/highlight = Color(1, 1, 1, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ufq70"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_n24t2"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_d4dbv"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_8lmmt"]
resource_local_to_scene = true
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkia"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fa2yd"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5uixj"]
shader = ExtResource("3_8fwpu")
shader_parameter/flash = false
shader_parameter/flash_strength = 0.0
shader_parameter/highlight = Color(0, 0, 0, 0)
[node name="Portrait" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
scale = Vector2(0.5, 0.5)