Work on quest locations and the first, brokedown guildhall scene.
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37
templates/quest_event_location.tscn
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37
templates/quest_event_location.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b4u7eih00dhdu"]
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[ext_resource type="Script" uid="uid://b0majitpmpdoq" path="res://scripts/quest_event_location.gd" id="1_1dp57"]
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[ext_resource type="Texture2D" uid="uid://bldpiytpdrge6" path="res://graphics/icon.svg" id="2_dcjvv"]
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[node name="Quest Event Location" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_1dp57")
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[node name="TextureRect" type="Sprite2D" parent="."]
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visible = false
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texture = ExtResource("2_dcjvv")
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offset = Vector2(0, -64)
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 0
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offset_left = -49.0
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offset_top = -100.0
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offset_right = 51.0
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color = Color(0, 0, 0, 1)
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[node name="Label" type="Label" parent="ColorRect"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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text = "Event
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Location"
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horizontal_alignment = 1
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vertical_alignment = 1
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