Work on quest locations and the first, brokedown guildhall scene.
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@@ -14,6 +14,7 @@ func _ready() -> void:
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exp = data.exp
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stats = StatBlock.copy(data.stats)
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gold = data.gold
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data.changed.connect(_on_questor_changed)
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func _process(delta) -> void:
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if banner_lag > 0:
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