Work on quest locations and the first, brokedown guildhall scene.
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@@ -22,9 +22,29 @@ func add_color_variants(list : Array) -> void:
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func set_appearance(appearance) -> void:
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set_color(ColorVariant.Types.HAIR, appearance.hair_color)
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set_color(ColorVariant.Types.SKIN, appearance.skin_color)
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set_color(ColorVariant.Types.EYES, appearance.eye_color)
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set_color(ColorVariant.Types.HAIR, appearance.hair.color)
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#set_type(ColorVariant.Types.HAIR, appearance.hair.type)
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set_color(ColorVariant.Types.SKIN, appearance.skin.color)
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#set_color(ColorVariant.Types.SKIN, appearance.skin.type)
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set_color(ColorVariant.Types.EYES, appearance.eyes.color)
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#set_color(ColorVariant.Types.EYES, appearance.eyes.type)
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func get_random_appearance() -> Dictionary:
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var app = {
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"hair":{
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"type":"",
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"color": random_color(ColorVariant.Types.HAIR)
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},
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"skin":{
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"type":"",
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"color": random_color(ColorVariant.Types.SKIN)
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},
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"eyes":{
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"type":"",
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"color": random_color(ColorVariant.Types.EYES)
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},
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}
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return app
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static func random_color(type : ColorVariant.Types) -> String:
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var lst
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