Work on quest locations and the first, brokedown guildhall scene.

This commit is contained in:
2025-09-27 18:19:22 -04:00
parent 023e88b84e
commit 00ef506689
19 changed files with 854 additions and 121 deletions

View File

@@ -22,9 +22,29 @@ func add_color_variants(list : Array) -> void:
func set_appearance(appearance) -> void:
set_color(ColorVariant.Types.HAIR, appearance.hair_color)
set_color(ColorVariant.Types.SKIN, appearance.skin_color)
set_color(ColorVariant.Types.EYES, appearance.eye_color)
set_color(ColorVariant.Types.HAIR, appearance.hair.color)
#set_type(ColorVariant.Types.HAIR, appearance.hair.type)
set_color(ColorVariant.Types.SKIN, appearance.skin.color)
#set_color(ColorVariant.Types.SKIN, appearance.skin.type)
set_color(ColorVariant.Types.EYES, appearance.eyes.color)
#set_color(ColorVariant.Types.EYES, appearance.eyes.type)
func get_random_appearance() -> Dictionary:
var app = {
"hair":{
"type":"",
"color": random_color(ColorVariant.Types.HAIR)
},
"skin":{
"type":"",
"color": random_color(ColorVariant.Types.SKIN)
},
"eyes":{
"type":"",
"color": random_color(ColorVariant.Types.EYES)
},
}
return app
static func random_color(type : ColorVariant.Types) -> String:
var lst