[gd_scene load_steps=45 format=3 uid="uid://ditmybmcrt283"] [ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_1ainm"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_cpglc"] [ext_resource type="Shader" uid="uid://dw1bkef40wjyi" path="res://assets/BinbunVFX/impact_explosions/src/shader/ground_impact.gdshader" id="2_cpglc"] [ext_resource type="Shader" uid="uid://bf8eiigjam2fr" path="res://assets/BinbunVFX/impact_explosions/src/shader/explostion_ring.gdshader" id="3_hekmx"] [ext_resource type="Shader" uid="uid://7acg1ejnsqij" path="res://assets/BinbunVFX/impact_explosions/src/shader/impact_streaks.gdshader" id="3_i6n1f"] [ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="4_hekmx"] [ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="5_j1n3n"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="6_uiprv"] [sub_resource type="Gradient" id="Gradient_l6bhb"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_6r8sx"] noise_type = 2 frequency = 0.02 fractal_octaves = 1 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 5.0 domain_warp_fractal_octaves = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7aqx2"] seamless = true color_ramp = SubResource("Gradient_l6bhb") noise = SubResource("FastNoiseLite_6r8sx") [sub_resource type="ShaderMaterial" id="ShaderMaterial_3syo3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_1ainm") shader_parameter/noise_texture = SubResource("NoiseTexture2D_7aqx2") shader_parameter/primary_color = Color(1, 0.454902, 0, 1) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_jtj2s"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_4kqba"] curve = SubResource("Curve_jtj2s") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_rcnau"] angle_min = -720.0 angle_max = 799.5 spread = 180.0 flatness = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.8 alpha_curve = SubResource("CurveTexture_4kqba") [sub_resource type="SphereMesh" id="SphereMesh_3ky6y"] radius = 0.8 height = 0.8 radial_segments = 32 rings = 16 is_hemisphere = true [sub_resource type="FastNoiseLite" id="FastNoiseLite_i6n1f"] noise_type = 2 fractal_octaves = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hekmx"] seamless = true noise = SubResource("FastNoiseLite_i6n1f") [sub_resource type="Gradient" id="Gradient_j1n3n"] offsets = PackedFloat32Array(0.868159, 0.980099, 1) colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_uiprv"] gradient = SubResource("Gradient_j1n3n") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_l6bhb"] render_priority = 0 shader = ExtResource("3_hekmx") shader_parameter/ring_texture = SubResource("GradientTexture2D_uiprv") shader_parameter/noise_texture = SubResource("NoiseTexture2D_hekmx") shader_parameter/primary_color = Color(1, 0.294118, 0.0666667, 1) shader_parameter/secondary_color = Color(0.713726, 0.192157, 0, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 4.0 shader_parameter/alpha_mode = 1 [sub_resource type="Curve" id="Curve_6r8sx"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.57182, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_7aqx2"] curve = SubResource("Curve_6r8sx") [sub_resource type="Curve" id="Curve_3syo3"] _data = [Vector2(0, 0), 0.0, 6.09936, 0, 0, Vector2(0.216346, 0.856486), 0.699631, 0.699631, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_jtj2s"] curve = SubResource("Curve_3syo3") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_4kqba"] angle_min = 1.07288e-05 angle_max = 1.07288e-05 direction = Vector3(0, 1, 0) spread = 90.0 initial_velocity_min = -1.0 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.6 scale_max = 1.2 scale_curve = SubResource("CurveTexture_jtj2s") alpha_curve = SubResource("CurveTexture_7aqx2") [sub_resource type="QuadMesh" id="QuadMesh_i6n1f"] size = Vector2(4, 4) orientation = 1 [sub_resource type="FastNoiseLite" id="FastNoiseLite_b5pcy"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3f5vg"] noise = SubResource("FastNoiseLite_b5pcy") [sub_resource type="Gradient" id="Gradient_imq44"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_gsjnu"] gradient = SubResource("Gradient_imq44") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_tn6s4"] render_priority = 0 shader = ExtResource("2_cpglc") shader_parameter/shape_texture = SubResource("GradientTexture2D_gsjnu") shader_parameter/noise_texture = SubResource("NoiseTexture2D_3f5vg") shader_parameter/primary_color = Color(1, 0.454902, 0, 1) shader_parameter/secondary_color = Color(1, 0.270588, 0.0392157, 1) shader_parameter/decay = 0.0 shader_parameter/alpha_mode = 0 [sub_resource type="PlaneMesh" id="PlaneMesh_xgc35"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="FastNoiseLite" id="FastNoiseLite_2lstl"] noise_type = 2 frequency = 0.02 fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gisu5"] seamless = true noise = SubResource("FastNoiseLite_2lstl") [sub_resource type="ShaderMaterial" id="ShaderMaterial_573mb"] render_priority = 0 shader = ExtResource("3_i6n1f") shader_parameter/noise_texture = SubResource("NoiseTexture2D_gisu5") shader_parameter/primary_color = Color(1, 0.454902, 0, 1) shader_parameter/secondary_color = Color(1, 0.270588, 0.0392157, 1) shader_parameter/texture_scale = Vector2(3, 1) shader_parameter/time_scale = Vector2(-0.1, 0.1) shader_parameter/grow = 0.04 shader_parameter/decay = 1.0 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_n55o1"] top_radius = 1.2 bottom_radius = 0.0 height = 1.0 radial_segments = 32 cap_top = false cap_bottom = false [sub_resource type="FastNoiseLite" id="FastNoiseLite_7dous"] noise_type = 2 frequency = 0.02 offset = Vector3(412.7, 0, 0) fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_sg858"] seamless = true seamless_blend_skirt = 0.5 noise = SubResource("FastNoiseLite_7dous") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2n5mr"] render_priority = 0 shader = ExtResource("3_i6n1f") shader_parameter/noise_texture = SubResource("NoiseTexture2D_sg858") shader_parameter/primary_color = Color(1, 0.454902, 0, 1) shader_parameter/secondary_color = Color(1, 0.270588, 0.0392157, 1) shader_parameter/texture_scale = Vector2(4, 1) shader_parameter/time_scale = Vector2(0.1, 0.1) shader_parameter/grow = 0.16 shader_parameter/decay = 1.0 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_1oo0j"] top_radius = 2.0 bottom_radius = 0.0 height = 0.4 radial_segments = 32 cap_top = false cap_bottom = false [sub_resource type="Animation" id="Animation_1ainm"] resource_name = "main" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Core:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Ground_Impact:material_override:shader_parameter/decay") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.433333, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 1.0, 1.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.433333, 1), "transitions": PackedFloat32Array(1, 0.366021, 1, 1), "update": 0, "values": [0.52, 0.1, 0.05, 0.52] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.166667, 0.433333), "transitions": PackedFloat32Array(2, 1, 1), "update": 0, "values": [0.0, 1.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.1, 0.166667, 0.433333, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [0.4, 0.16, 0.05, 0.05, 0.4] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.1, 0.433333), "transitions": PackedFloat32Array(1, 2, 1), "update": 0, "values": [0.0, 1.0, 0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Decal:emission_energy") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.7, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [4.0, 0.0, 0.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Decal:albedo_mix") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.7, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Light:light_multiplier") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.433333, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Rings:emitting") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="Animation_cpglc"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Core:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Ground_Impact:material_override:shader_parameter/decay") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.04] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.16] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Decal:emission_energy") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [4.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Decal:albedo_mix") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Light:light_multiplier") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Rings:emitting") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_cpglc"] _data = { &"RESET": SubResource("Animation_cpglc"), &"main": SubResource("Animation_1ainm") } [node name="VFXImpact_06" type="Node3D"] script = ExtResource("1_cpglc") primary_color = Color(1, 0.454902, 0, 1) secondary_color = Color(1, 0.270588, 0.0392157, 1) light_color = Color(1, 0.454902, 0, 1) [node name="Core" type="GPUParticles3D" parent="."] sorting_offset = 0.5 material_override = SubResource("ShaderMaterial_3syo3") emitting = false amount = 1 lifetime = 0.8 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_rcnau") draw_pass_1 = SubResource("SphereMesh_3ky6y") [node name="Rings" type="GPUParticles3D" parent="."] layers = 540672 material_override = SubResource("ShaderMaterial_l6bhb") emitting = false amount = 1 one_shot = true explosiveness = 0.9 process_material = SubResource("ParticleProcessMaterial_4kqba") draw_pass_1 = SubResource("QuadMesh_i6n1f") [node name="Ground_Impact" type="MeshInstance3D" parent="."] layers = 540672 sorting_offset = -0.5 material_override = SubResource("ShaderMaterial_tn6s4") mesh = SubResource("PlaneMesh_xgc35") [node name="Impact_Streaks2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) layers = 540672 material_override = SubResource("ShaderMaterial_573mb") mesh = SubResource("CylinderMesh_n55o1") [node name="Impact_Streaks1" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0) layers = 540672 material_override = SubResource("ShaderMaterial_2n5mr") mesh = SubResource("CylinderMesh_1oo0j") [node name="Decal" type="Decal" parent="."] size = Vector3(3, 3, 3) texture_albedo = ExtResource("4_hekmx") texture_emission = ExtResource("5_j1n3n") emission_energy = 4.0 modulate = Color(1, 0.32549, 0, 1) cull_mask = 507903 [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 0.454902, 0, 1) light_energy = 8.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("6_uiprv") base_energy = 8.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_cpglc") }