[gd_scene load_steps=23 format=3 uid="uid://drtpctry2l8gr"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_3wu2a"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_4r8et"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="3_5t4k4"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_3wu2a"] load_path = "res://.godot/imported/flash_02.png-484d2fe310e53356e8646347ab61dab0.s3tc.ctex" [sub_resource type="ShaderMaterial" id="ShaderMaterial_4r8et"] render_priority = 0 shader = ExtResource("1_3wu2a") shader_parameter/mask_texture = SubResource("CompressedTexture2D_3wu2a") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 1, 0.686275, 1) shader_parameter/secondary_color = Color(1, 0.580392, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_5t4k4"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_35dyo"] curve = SubResource("Curve_5t4k4") [sub_resource type="Curve" id="Curve_sxdym"] _data = [Vector2(0, 1), 0.0, -0.235651, 0, 0, Vector2(1, 0.213483), -1.0667, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_aqqxy"] curve = SubResource("Curve_sxdym") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_su3r0"] angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_aqqxy") alpha_curve = SubResource("CurveTexture_35dyo") [sub_resource type="QuadMesh" id="QuadMesh_m1ds4"] size = Vector2(1.5, 1.5) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_quohl"] load_path = "res://.godot/imported/flash_02.png-484d2fe310e53356e8646347ab61dab0.s3tc.ctex" [sub_resource type="ShaderMaterial" id="ShaderMaterial_3wu2a"] render_priority = 0 shader = ExtResource("1_3wu2a") shader_parameter/mask_texture = SubResource("CompressedTexture2D_quohl") shader_parameter/edge_smoothness = 1.0 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 1, 0.686275, 1) shader_parameter/secondary_color = Color(1, 0.580392, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_4r8et"] _data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_5t4k4"] curve = SubResource("Curve_4r8et") [sub_resource type="Curve" id="Curve_35dyo"] _data = [Vector2(0, 0.775281), 0.0, 1.24559, 0, 0, Vector2(1, 0.269663), -1.51924, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_sxdym"] curve = SubResource("Curve_35dyo") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqqxy"] angle_min = -720.0 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 1.4 scale_curve = SubResource("CurveTexture_sxdym") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_5t4k4") [sub_resource type="QuadMesh" id="QuadMesh_su3r0"] size = Vector2(2, 2) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="Animation" id="Animation_3wu2a"] resource_name = "main" length = 0.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Light:light_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.8), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [1.0, 0.0] } [sub_resource type="Animation" id="Animation_quohl"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Light:light_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_4r8et"] _data = { &"RESET": SubResource("Animation_quohl"), &"main": SubResource("Animation_3wu2a") } [node name="VFXHit_07" type="Node3D"] script = ExtResource("1_4r8et") primary_color = Color(1, 1, 0.686275, 1) secondary_color = Color(1, 0.580392, 0, 1) light_color = Color(1, 1, 0.541176, 1) [node name="Hit_01" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_4r8et") emitting = false amount = 1 lifetime = 0.4 one_shot = true explosiveness = 0.6 process_material = SubResource("ParticleProcessMaterial_su3r0") draw_pass_1 = SubResource("QuadMesh_m1ds4") [node name="Hit_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_3wu2a") emitting = false amount = 1 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_aqqxy") draw_pass_1 = SubResource("QuadMesh_su3r0") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 1, 0.541176, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("3_5t4k4") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_4r8et") }