class_name MultiplayerPC extends PawnController #@export var player_id := 1 : #set(id): #player_id = id # #func _enter_tree() -> void: #print("Player %d adding Controller for %d" % [Multiplayer.id, player_id]) ##Game.player = self #pass # #func setup(id) -> void: #name = "Player " + str(id) #player_id = id #if Multiplayer.id == id: #Game.player = self # #func _physics_process(delta: float) -> void: #var dir = Input.get_vector("west", "east", "north", "south") #dir = Vector3(dir.x, 0, dir.y) #if dir.length_squared() > 0: #body.look_at(body.global_position - dir) #velocity = speed * dir #move_and_slide()