extends Node3D func _enter_tree() -> void: Game.pawns_selected[1] = Game.pawns.keys()[0] Multiplayer.client_added.connect(_on_client_added) #SETUP HOST: if !Game.net_test: var handle = "Host - P1" Multiplayer.handle = handle #Validate entries Multiplayer.become_host() func _on_client_added(handle : String, id : int) -> void: pass