[gd_scene load_steps=35 format=3 uid="uid://se15ow6u0q0m"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_3o1ib"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_fnjpx"] [ext_resource type="Texture2D" uid="uid://cjkuadylsfid1" path="res://assets/BinbunVFX/shared/texture/flash/flash_02.png" id="2_3mt8j"] [ext_resource type="Texture2D" uid="uid://6n72xg2cgxx2" path="res://assets/BinbunVFX/shared/texture/flare/flare_04.png" id="3_m0fyp"] [ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="5_jqm4h"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="6_mmwga"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fnjpx"] render_priority = 0 shader = ExtResource("1_fnjpx") shader_parameter/mask_texture = ExtResource("2_3mt8j") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 1, 0.686275, 1) shader_parameter/secondary_color = Color(1, 0.580392, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_3o1ib"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_y1jqx"] curve = SubResource("Curve_3o1ib") [sub_resource type="Curve" id="Curve_0sv8k"] _data = [Vector2(0, 1), 0.0, -0.235651, 0, 0, Vector2(1, 0.213483), -1.0667, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_jqm4h"] curve = SubResource("Curve_0sv8k") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mmwga"] angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_jqm4h") alpha_curve = SubResource("CurveTexture_y1jqx") [sub_resource type="QuadMesh" id="QuadMesh_caueu"] size = Vector2(1.5, 1.5) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="ShaderMaterial" id="ShaderMaterial_m0fyp"] render_priority = 0 shader = ExtResource("1_fnjpx") shader_parameter/mask_texture = ExtResource("2_3mt8j") shader_parameter/edge_smoothness = 1.0 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 1, 0.686275, 1) shader_parameter/secondary_color = Color(1, 0.580392, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_fnjpx"] _data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_3o1ib"] curve = SubResource("Curve_fnjpx") [sub_resource type="Curve" id="Curve_y1jqx"] _data = [Vector2(0, 0.775281), 0.0, 1.24559, 0, 0, Vector2(1, 0.269663), -1.51924, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_0sv8k"] curve = SubResource("Curve_y1jqx") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jqm4h"] angle_min = -720.0 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 1.4 scale_curve = SubResource("CurveTexture_0sv8k") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_3o1ib") [sub_resource type="QuadMesh" id="QuadMesh_mmwga"] size = Vector2(2.5, 2.5) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="ShaderMaterial" id="ShaderMaterial_3o1ib"] render_priority = 0 shader = ExtResource("1_fnjpx") shader_parameter/mask_texture = ExtResource("3_m0fyp") shader_parameter/edge_smoothness = 1.0 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 1, 0.686275, 1) shader_parameter/secondary_color = Color(1, 0.580392, 0, 1) shader_parameter/billboard = false shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_m0fyp"] _data = [Vector2(0, 1), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_fnjpx"] curve = SubResource("Curve_m0fyp") [sub_resource type="Gradient" id="Gradient_fnjpx"] colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_3o1ib"] gradient = SubResource("Gradient_fnjpx") [sub_resource type="Curve" id="Curve_jqm4h"] _data = [Vector2(0, 0.47191), 0.0, 1.01723, 0, 0, Vector2(1, 1), 0.181648, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_mmwga"] curve = SubResource("Curve_jqm4h") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_caueu"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 20.0 initial_velocity_min = -0.1 initial_velocity_max = 0.1 gravity = Vector3(0, 0, 0) scale_min = 0.6 scale_max = 0.7 scale_curve = SubResource("CurveTexture_mmwga") color = Color(0, 0, 0, 1) color_initial_ramp = SubResource("GradientTexture1D_3o1ib") alpha_curve = SubResource("CurveTexture_fnjpx") [sub_resource type="QuadMesh" id="QuadMesh_nddl7"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 orientation = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_cub7k"] render_priority = 0 shader = ExtResource("5_jqm4h") shader_parameter/primary_color = Color(1, 1, 0.686275, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_multiplier = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="SphereMesh" id="SphereMesh_8nm16"] radius = 1.5 height = 3.0 radial_segments = 32 rings = 16 [sub_resource type="Animation" id="Animation_cub7k"] resource_name = "main" length = 0.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Flare_01:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.6, 0.766667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Light:light_multiplier") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.6, 0.766667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="Animation" id="Animation_3mt8j"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Flare_01:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Light:light_multiplier") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_3mt8j"] _data = { &"RESET": SubResource("Animation_3mt8j"), &"main": SubResource("Animation_cub7k") } [node name="VFXHit_02" type="Node3D"] script = ExtResource("1_3o1ib") primary_color = Color(1, 1, 0.686275, 1) secondary_color = Color(1, 0.580392, 0, 1) light_color = Color(1, 1, 0.541176, 1) [node name="Hit_01" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_fnjpx") emitting = false amount = 1 lifetime = 0.4 one_shot = true explosiveness = 0.6 process_material = SubResource("ParticleProcessMaterial_mmwga") draw_pass_1 = SubResource("QuadMesh_caueu") [node name="Hit_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_m0fyp") emitting = false amount = 1 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_jqm4h") draw_pass_1 = SubResource("QuadMesh_mmwga") [node name="Flare_01" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_3o1ib") emitting = false amount = 2 lifetime = 0.6 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_caueu") draw_pass_1 = SubResource("QuadMesh_nddl7") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] sorting_offset = -2.0 material_override = SubResource("ShaderMaterial_cub7k") mesh = SubResource("SphereMesh_8nm16") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 1, 0.541176, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("6_mmwga") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_3mt8j") }