[gd_scene load_steps=57 format=3 uid="uid://34ptrnfgpwlp"] [ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_gk7hu"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_huy36"] [ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="1_kc1dr"] [ext_resource type="Shader" uid="uid://dw1bkef40wjyi" path="res://assets/BinbunVFX/impact_explosions/src/shader/ground_impact.gdshader" id="1_tpmvn"] [ext_resource type="Shader" uid="uid://7acg1ejnsqij" path="res://assets/BinbunVFX/impact_explosions/src/shader/impact_streaks.gdshader" id="2_6ypje"] [ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="6_vw7xv"] [ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="7_fqiel"] [ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="8_jehp2"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="9_jehp2"] [sub_resource type="Gradient" id="Gradient_huy36"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_yt6d1"] noise_type = 2 frequency = 0.02 fractal_octaves = 1 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 5.0 domain_warp_fractal_octaves = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jehp2"] seamless = true color_ramp = SubResource("Gradient_huy36") noise = SubResource("FastNoiseLite_yt6d1") [sub_resource type="ShaderMaterial" id="ShaderMaterial_jehp2"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_gk7hu") shader_parameter/noise_texture = SubResource("NoiseTexture2D_jehp2") shader_parameter/primary_color = Color(1, 0.529412, 0, 1) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_gk7hu"] _data = [Vector2(0, 0), 0.0, 2.69302, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_irlqe"] curve = SubResource("Curve_gk7hu") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_vw7xv"] angle_min = -720.0 angle_max = 799.5 spread = 180.0 flatness = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.8 alpha_curve = SubResource("CurveTexture_irlqe") [sub_resource type="SphereMesh" id="SphereMesh_gk7hu"] radius = 1.0 radial_segments = 32 rings = 16 is_hemisphere = true [sub_resource type="Gradient" id="Gradient_vw7xv"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_8mskx"] gradient = SubResource("Gradient_vw7xv") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_irlqe"] render_priority = 0 shader = ExtResource("6_vw7xv") shader_parameter/shape_texture = SubResource("GradientTexture2D_8mskx") shader_parameter/primary_color = Color(1, 0.529412, 0, 1) shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1) [sub_resource type="Curve" id="Curve_vw7xv"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.87029, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_0gt57"] curve = SubResource("Curve_vw7xv") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fqiel"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 60.0 initial_velocity_min = 5.0 initial_velocity_max = 10.0 damping_min = 5.0 damping_max = 10.0 scale_min = 0.5 scale_curve = SubResource("CurveTexture_0gt57") [sub_resource type="QuadMesh" id="QuadMesh_8mskx"] size = Vector2(0.05, 0.4) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="FastNoiseLite" id="FastNoiseLite_gk7hu"] seed = 2 fractal_type = 2 fractal_octaves = 3 fractal_gain = 0.55 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 10.0 domain_warp_frequency = 0.02 domain_warp_fractal_octaves = 2 domain_warp_fractal_lacunarity = 4.165 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jx4yd"] seamless = true normalize = false noise = SubResource("FastNoiseLite_gk7hu") [sub_resource type="FastNoiseLite" id="FastNoiseLite_vw7xv"] noise_type = 2 frequency = 0.04 fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vx8h5"] width = 128 height = 128 invert = true seamless = true noise = SubResource("FastNoiseLite_vw7xv") [sub_resource type="ShaderMaterial" id="ShaderMaterial_fqiel"] render_priority = 0 shader = ExtResource("1_kc1dr") shader_parameter/noise_texture = SubResource("NoiseTexture2D_vx8h5") shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_jx4yd") shader_parameter/primary_color = Color(1, 0.529412, 0, 1) shader_parameter/tertiary_color = Color(0.227451, 0.223529, 0.180392, 1) shader_parameter/time_scale = Vector2(0, 0.3) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/noise_scale = 0.2 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_jehp2"] _data = [Vector2(0, 0.495863), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.42645, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_kt3hw"] curve = SubResource("Curve_jehp2") [sub_resource type="Gradient" id="Gradient_8mskx"] offsets = PackedFloat32Array(0, 0.494872, 1) colors = PackedColorArray(1, 1, 1, 1, 0.623529, 0.921569, 0.921569, 1, 0.87451, 0.87451, 0.87451, 0.258824) [sub_resource type="GradientTexture1D" id="GradientTexture1D_b3slk"] gradient = SubResource("Gradient_8mskx") [sub_resource type="Gradient" id="Gradient_jx4yd"] offsets = PackedFloat32Array(0.133333, 0.735897) colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_xbpst"] gradient = SubResource("Gradient_jx4yd") [sub_resource type="Curve" id="Curve_kt3hw"] _data = [Vector2(0.00265958, 0.542916), 0.0, 1.14448, 0, 0, Vector2(1, 1), 5.21194e-07, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_gappd"] curve = SubResource("Curve_kt3hw") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xbpst"] emission_shape_offset = Vector3(0, 0.1, 0) emission_shape = 3 emission_box_extents = Vector3(0.2, 0.1, 0.2) angle_min = -720.0 angle_max = 720.0 spread = 180.0 flatness = 1.0 gravity = Vector3(0, 0, 0) damping_min = 10.0 damping_max = 20.0 scale_min = 0.8 scale_curve = SubResource("CurveTexture_gappd") color_ramp = SubResource("GradientTexture1D_xbpst") color_initial_ramp = SubResource("GradientTexture1D_b3slk") alpha_curve = SubResource("CurveTexture_kt3hw") [sub_resource type="SphereMesh" id="SphereMesh_huy36"] radius = 1.5 height = 1.5 radial_segments = 32 rings = 16 is_hemisphere = true [sub_resource type="FastNoiseLite" id="FastNoiseLite_irlqe"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_djaon"] noise = SubResource("FastNoiseLite_irlqe") [sub_resource type="Gradient" id="Gradient_tpmvn"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_m3kmr"] gradient = SubResource("Gradient_tpmvn") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_kc1dr"] render_priority = 0 shader = ExtResource("1_tpmvn") shader_parameter/shape_texture = SubResource("GradientTexture2D_m3kmr") shader_parameter/noise_texture = SubResource("NoiseTexture2D_djaon") shader_parameter/primary_color = Color(1, 0.529412, 0, 1) shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1) shader_parameter/decay = 0.0 shader_parameter/alpha_mode = 0 [sub_resource type="PlaneMesh" id="PlaneMesh_jehp2"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="FastNoiseLite" id="FastNoiseLite_kc1dr"] noise_type = 2 frequency = 0.02 fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3gy3r"] seamless = true noise = SubResource("FastNoiseLite_kc1dr") [sub_resource type="ShaderMaterial" id="ShaderMaterial_gk7hu"] render_priority = 0 shader = ExtResource("2_6ypje") shader_parameter/noise_texture = SubResource("NoiseTexture2D_3gy3r") shader_parameter/primary_color = Color(1, 0.529412, 0, 1) shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1) shader_parameter/texture_scale = Vector2(3, 0.2) shader_parameter/time_scale = Vector2(-0.1, 0.1) shader_parameter/grow = 0.34 shader_parameter/decay = 0.2 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_6ypje"] top_radius = 1.2 height = 4.0 radial_segments = 32 cap_top = false cap_bottom = false [sub_resource type="FastNoiseLite" id="FastNoiseLite_jehp2"] noise_type = 2 frequency = 0.02 offset = Vector3(412.7, 0, 0) fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_t532u"] seamless = true seamless_blend_skirt = 0.5 noise = SubResource("FastNoiseLite_jehp2") [sub_resource type="ShaderMaterial" id="ShaderMaterial_8mskx"] render_priority = 0 shader = ExtResource("2_6ypje") shader_parameter/noise_texture = SubResource("NoiseTexture2D_t532u") shader_parameter/primary_color = Color(1, 0.529412, 0, 1) shader_parameter/secondary_color = Color(0.984314, 0.192157, 0, 1) shader_parameter/texture_scale = Vector2(4, 0.2) shader_parameter/time_scale = Vector2(0.1, 0.1) shader_parameter/grow = 0.15 shader_parameter/decay = 1.0 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_tpmvn"] top_radius = 2.0 bottom_radius = 0.6 height = 1.6 radial_segments = 32 cap_top = false cap_bottom = false [sub_resource type="Animation" id="Animation_gk7hu"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Ground_Impact:material_override:shader_parameter/decay") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.2] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.34] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Smoke:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Core:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sparks:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Decal:emission_energy") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [4.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Decal:albedo_mix") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Light:light_multiplier") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.15] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_tpmvn"] resource_name = "main" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Ground_Impact:material_override:shader_parameter/decay") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(0.7, 1), "update": 0, "values": [0.0, 1.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.0666667, 0.6, 1), "transitions": PackedFloat32Array(0.5, 0.5, 1, 1), "update": 0, "values": [1.0, 1.0, 0.0, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/grow") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.0666667, 0.6), "transitions": PackedFloat32Array(0.5, 0.5, 1), "update": 0, "values": [0.15, 0.1, 0.05] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Smoke:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Core:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sparks:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Decal:emission_energy") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(0.5, 1), "update": 0, "values": [4.0, 0.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Decal:albedo_mix") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(0.4, 1), "update": 0, "values": [1.0, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Light:light_multiplier") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [1.0, 0.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.0666667, 0.6, 1), "transitions": PackedFloat32Array(1, 0.482968, 1, 1), "update": 0, "values": [0.15, 0.1, 0.05, 0.05] } tracks/10/type = "value" tracks/10/imported = false tracks/10/enabled = true tracks/10/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay") tracks/10/interp = 1 tracks/10/loop_wrap = true tracks/10/keys = { "times": PackedFloat32Array(0, 0.0666667, 0.6, 1), "transitions": PackedFloat32Array(1, 0.707107, 1, 1), "update": 0, "values": [1.0, 1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_6ypje"] _data = { &"RESET": SubResource("Animation_gk7hu"), &"main": SubResource("Animation_tpmvn") } [node name="VFXImpact_01" type="Node3D"] script = ExtResource("1_huy36") primary_color = Color(1, 0.529412, 0, 1) secondary_color = Color(0.984314, 0.192157, 0, 1) tertiary_color = Color(0.227451, 0.223529, 0.180392, 1) light_color = Color(1, 0.529412, 0, 1) light_energy = 8.0 [node name="Core" type="GPUParticles3D" parent="."] sorting_offset = 0.5 material_override = SubResource("ShaderMaterial_jehp2") emitting = false amount = 1 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_vw7xv") draw_pass_1 = SubResource("SphereMesh_gk7hu") [node name="Sparks" type="GPUParticles3D" parent="."] layers = 540672 material_override = SubResource("ShaderMaterial_irlqe") emitting = false amount = 16 lifetime = 0.5 one_shot = true explosiveness = 1.0 transform_align = 3 process_material = SubResource("ParticleProcessMaterial_fqiel") draw_pass_1 = SubResource("QuadMesh_8mskx") [node name="Smoke" type="GPUParticles3D" parent="."] layers = 540672 sorting_offset = 0.2 material_override = SubResource("ShaderMaterial_fqiel") emitting = false amount = 1 lifetime = 1.2 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_xbpst") draw_pass_1 = SubResource("SphereMesh_huy36") [node name="Ground_Impact" type="MeshInstance3D" parent="."] layers = 540672 sorting_offset = -0.5 material_override = SubResource("ShaderMaterial_kc1dr") mesh = SubResource("PlaneMesh_jehp2") [node name="Impact_Streaks2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) layers = 540672 material_override = SubResource("ShaderMaterial_gk7hu") mesh = SubResource("CylinderMesh_6ypje") [node name="Impact_Streaks1" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) layers = 540672 material_override = SubResource("ShaderMaterial_8mskx") mesh = SubResource("CylinderMesh_tpmvn") [node name="Decal" type="Decal" parent="."] size = Vector3(3, 3, 3) texture_albedo = ExtResource("7_fqiel") texture_emission = ExtResource("8_jehp2") emission_energy = 4.0 modulate = Color(1, 0.32549, 0, 1) cull_mask = 507903 [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 0.529412, 0, 1) light_energy = 8.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("9_jehp2") base_energy = 8.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_6ypje") }