[gd_scene load_steps=35 format=3 uid="uid://vkstbs4fu60"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_5fy01"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_rqeg2"] [ext_resource type="Texture2D" uid="uid://b2ahcfqaivla7" path="res://assets/BinbunVFX/shared/texture/flash/flash_01.png" id="2_aqcd5"] [ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="3_cy50q"] [ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://assets/BinbunVFX/shared/texture/flash/flash_03.png" id="3_rqeg2"] [ext_resource type="Texture2D" uid="uid://cjkuadylsfid1" path="res://assets/BinbunVFX/shared/texture/flash/flash_02.png" id="4_cy50q"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="4_rqeg2"] [ext_resource type="Texture2D" uid="uid://bxtojkguayub2" path="res://assets/BinbunVFX/shared/texture/flare/flare_03.png" id="6_il5r6"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_d2ynh"] render_priority = 0 shader = ExtResource("1_5fy01") shader_parameter/mask_texture = ExtResource("2_aqcd5") shader_parameter/noise_texture = ExtResource("3_rqeg2") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1) shader_parameter/secondary_color = Color(1, 0.541455, 0.101383, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 0.5 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_27chy"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_i4m5q"] curve = SubResource("Curve_27chy") [sub_resource type="Curve" id="Curve_pns5y"] _data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_ka0sc"] curve = SubResource("Curve_pns5y") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jy2lo"] angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_ka0sc") alpha_curve = SubResource("CurveTexture_i4m5q") [sub_resource type="QuadMesh" id="QuadMesh_05b6s"] size = Vector2(2, 2) [sub_resource type="ShaderMaterial" id="ShaderMaterial_5fy01"] render_priority = 0 shader = ExtResource("1_5fy01") shader_parameter/mask_texture = ExtResource("4_cy50q") shader_parameter/edge_smoothness = 0.4 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1) shader_parameter/secondary_color = Color(1, 0.541455, 0.101383, 1) shader_parameter/billboard = false shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 0.5 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_aqcd5"] _data = [Vector2(0, 1), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_cy50q"] curve = SubResource("Curve_aqcd5") [sub_resource type="Curve" id="Curve_rqeg2"] _data = [Vector2(0, 0.730337), 0.0, 0.87191, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_il5r6"] curve = SubResource("Curve_rqeg2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_d2ynh"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 180.0 initial_velocity_min = -0.1 initial_velocity_max = 0.1 gravity = Vector3(0, 0, 0) scale_min = 0.5 scale_curve = SubResource("CurveTexture_il5r6") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_cy50q") [sub_resource type="QuadMesh" id="QuadMesh_27chy"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 orientation = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_27chy"] render_priority = 0 shader = ExtResource("1_5fy01") shader_parameter/mask_texture = ExtResource("6_il5r6") shader_parameter/edge_smoothness = 1.0 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1) shader_parameter/secondary_color = Color(1, 0.541455, 0.101383, 1) shader_parameter/billboard = false shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_i4m5q"] _data = [Vector2(0, 0.393258), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_pns5y"] curve = SubResource("Curve_i4m5q") [sub_resource type="Curve" id="Curve_ka0sc"] _data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_jy2lo"] curve = SubResource("Curve_ka0sc") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_05b6s"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 10.0 initial_velocity_min = -0.1 initial_velocity_max = 0.1 gravity = Vector3(0, 0, 0) scale_min = 0.6 scale_max = 1.1 scale_curve = SubResource("CurveTexture_jy2lo") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_pns5y") [sub_resource type="QuadMesh" id="QuadMesh_doq2e"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 orientation = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_6hydx"] render_priority = 0 shader = ExtResource("3_cy50q") shader_parameter/primary_color = Color(0.815686, 0.321569, 0.00392157, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 0.5 shader_parameter/alpha_multiplier = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="SphereMesh" id="SphereMesh_5fy01"] radius = 1.0 height = 2.0 radial_segments = 32 rings = 16 [sub_resource type="Animation" id="Animation_5fy01"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Flare_01:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Light:light_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Flare_02:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="Animation" id="Animation_6hydx"] resource_name = "main" length = 0.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Flare_01:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.5, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Light:light_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Flare_02:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_5fy01"] _data = { &"RESET": SubResource("Animation_5fy01"), &"main": SubResource("Animation_6hydx") } [node name="VFXHit_05" type="Node3D"] script = ExtResource("1_rqeg2") primary_color = Color(0.815686, 0.321569, 0.00392157, 1) secondary_color = Color(1, 0.541455, 0.101383, 1) light_color = Color(0.886275, 0.831373, 0.756863, 1) [node name="Hit_01" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_d2ynh") emitting = false amount = 2 lifetime = 0.4 one_shot = true explosiveness = 0.6 process_material = SubResource("ParticleProcessMaterial_jy2lo") draw_pass_1 = SubResource("QuadMesh_05b6s") [node name="Flare_01" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_5fy01") emitting = false amount = 6 lifetime = 0.4 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_d2ynh") draw_pass_1 = SubResource("QuadMesh_27chy") [node name="Flare_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_27chy") emitting = false amount = 1 lifetime = 0.6 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_05b6s") draw_pass_1 = SubResource("QuadMesh_doq2e") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] sorting_offset = -2.0 material_override = SubResource("ShaderMaterial_6hydx") mesh = SubResource("SphereMesh_5fy01") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(0.886275, 0.831373, 0.756863, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("4_rqeg2") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_5fy01") }