[gd_scene load_steps=43 format=3 uid="uid://shl0iw1x775r"] [ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_pc1m8"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_vxewg"] [ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="2_vxewg"] [ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="3_wbyke"] [ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="4_ro6ym"] [ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="5_c84e7"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="6_xgs5v"] [sub_resource type="Gradient" id="Gradient_pc1m8"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_vxewg"] frequency = 0.003 fractal_type = 2 fractal_octaves = 2 fractal_weighted_strength = 0.66 domain_warp_enabled = true domain_warp_amplitude = 19.465 domain_warp_frequency = 0.02 domain_warp_fractal_octaves = 1 domain_warp_fractal_lacunarity = 6.89 domain_warp_fractal_gain = 0.765 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vxewg"] seamless = true color_ramp = SubResource("Gradient_pc1m8") noise = SubResource("FastNoiseLite_vxewg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ro6ym"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_pc1m8") shader_parameter/noise_texture = SubResource("NoiseTexture2D_vxewg") shader_parameter/primary_color = Color(0.890196, 0.627451, 0.0901961, 1) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_tgerl"] _data = [Vector2(0, 0), 0.0, 0.10399, 0, 0, Vector2(0.159574, 0.119442), 1.68494, 1.68494, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_wbyke"] curve = SubResource("Curve_tgerl") [sub_resource type="Curve" id="Curve_qarha"] _data = [Vector2(0, 0.516029), 0.0, 7.81198, 0, 0, Vector2(0.167553, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_ro6ym"] curve = SubResource("Curve_qarha") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jilrt"] angle_min = -720.0 angle_max = 799.5 spread = 180.0 flatness = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.9 scale_curve = SubResource("CurveTexture_ro6ym") alpha_curve = SubResource("CurveTexture_wbyke") [sub_resource type="SphereMesh" id="SphereMesh_6lo2p"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_pc1m8"] noise_type = 0 seed = 2 fractal_octaves = 3 fractal_gain = 0.55 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 10.0 domain_warp_frequency = 0.02 domain_warp_fractal_octaves = 2 domain_warp_fractal_lacunarity = 4.165 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_c84e7"] seamless = true normalize = false noise = SubResource("FastNoiseLite_pc1m8") [sub_resource type="FastNoiseLite" id="FastNoiseLite_wbyke"] frequency = 0.005 fractal_type = 2 fractal_octaves = 2 domain_warp_enabled = true domain_warp_type = 1 domain_warp_frequency = 0.005 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xgs5v"] width = 128 height = 128 invert = true seamless = true noise = SubResource("FastNoiseLite_wbyke") [sub_resource type="ShaderMaterial" id="ShaderMaterial_c84e7"] render_priority = 0 shader = ExtResource("2_vxewg") shader_parameter/noise_texture = SubResource("NoiseTexture2D_xgs5v") shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_c84e7") shader_parameter/primary_color = Color(0.890196, 0.627451, 0.0901961, 1) shader_parameter/tertiary_color = Color(0.215686, 0.215686, 0.180392, 1) shader_parameter/time_scale = Vector2(0, 0.3) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/noise_scale = 0.3 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 4.0 shader_parameter/alpha_mode = 1 [sub_resource type="Curve" id="Curve_pc1m8"] _data = [Vector2(0, 1), 0.0, -0.69537, 0, 0, Vector2(1, 0), -0.685899, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_nmq2e"] curve = SubResource("Curve_pc1m8") [sub_resource type="Gradient" id="Gradient_wbyke"] offsets = PackedFloat32Array(0, 0.494872, 1) colors = PackedColorArray(1, 1, 1, 1, 0.623529, 0.921569, 0.921569, 0.47451, 0.87451, 0.87451, 0.87451, 0.258824) [sub_resource type="GradientTexture1D" id="GradientTexture1D_frsf8"] gradient = SubResource("Gradient_wbyke") [sub_resource type="Gradient" id="Gradient_c84e7"] offsets = PackedFloat32Array(0.133333, 0.735897) colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ifykw"] gradient = SubResource("Gradient_c84e7") [sub_resource type="Curve" id="Curve_nmq2e"] _data = [Vector2(0, 0.206825), 0.0, 1.8623, 0, 0, Vector2(1, 1), 0.143345, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_tgerl"] curve = SubResource("Curve_nmq2e") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ifykw"] angle_min = -720.0 angle_max = 720.0 spread = 180.0 flatness = 1.0 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) damping_min = 5.0 damping_max = 10.0 scale_max = 1.2 scale_curve = SubResource("CurveTexture_tgerl") color_ramp = SubResource("GradientTexture1D_ifykw") color_initial_ramp = SubResource("GradientTexture1D_frsf8") alpha_curve = SubResource("CurveTexture_nmq2e") [sub_resource type="SphereMesh" id="SphereMesh_tgerl"] radius = 0.8 height = 1.6 radial_segments = 32 rings = 16 [sub_resource type="Gradient" id="Gradient_vxewg"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_q21nm"] gradient = SubResource("Gradient_vxewg") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_xgs5v"] render_priority = 0 shader = ExtResource("3_wbyke") shader_parameter/shape_texture = SubResource("GradientTexture2D_q21nm") shader_parameter/primary_color = Color(0.890196, 0.627451, 0.0901961, 1) shader_parameter/secondary_color = Color(0.890196, 0, 0.152941, 1) [sub_resource type="Curve" id="Curve_vxewg"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.87029, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_qarha"] curve = SubResource("Curve_vxewg") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ro6ym"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 spread = 180.0 initial_velocity_min = 5.0 initial_velocity_max = 10.0 damping_min = 15.0 damping_max = 20.0 scale_min = 0.2 scale_curve = SubResource("CurveTexture_qarha") [sub_resource type="QuadMesh" id="QuadMesh_pc1m8"] size = Vector2(0.05, 0.4) [sub_resource type="Animation" id="Animation_vxewg"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Core:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Smoke:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sparks:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Light:light_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Decal:emission_energy") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [4.0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Decal:albedo_mix") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_pc1m8"] resource_name = "main" length = 1.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Core:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Smoke:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sparks:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Light:light_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 1.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Decal:emission_energy") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.5, 1.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [4.0, 0.0, 0.0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Decal:albedo_mix") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 0.5, 1.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_vxewg"] _data = { &"RESET": SubResource("Animation_vxewg"), &"main": SubResource("Animation_pc1m8") } [node name="VFXExplosion_05" type="Node3D"] script = ExtResource("1_vxewg") primary_color = Color(0.890196, 0.627451, 0.0901961, 1) secondary_color = Color(0.890196, 0, 0.152941, 1) tertiary_color = Color(0.215686, 0.215686, 0.180392, 1) light_color = Color(0.890196, 0.627451, 0.0901961, 1) [node name="Core" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_ro6ym") emitting = false amount = 1 lifetime = 0.8 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_jilrt") draw_pass_1 = SubResource("SphereMesh_6lo2p") [node name="Smoke" type="GPUParticles3D" parent="."] layers = 540672 material_override = SubResource("ShaderMaterial_c84e7") emitting = false amount = 3 lifetime = 0.8 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_ifykw") draw_pass_1 = SubResource("SphereMesh_tgerl") [node name="Sparks" type="GPUParticles3D" parent="."] layers = 540672 material_override = SubResource("ShaderMaterial_xgs5v") emitting = false lifetime = 0.4 one_shot = true explosiveness = 1.0 transform_align = 3 process_material = SubResource("ParticleProcessMaterial_ro6ym") draw_pass_1 = SubResource("QuadMesh_pc1m8") [node name="Decal" type="Decal" parent="."] sorting_offset = -1.0 size = Vector3(1, 1, 1) texture_albedo = ExtResource("4_ro6ym") texture_emission = ExtResource("5_c84e7") emission_energy = 4.0 modulate = Color(1, 0.32549, 0, 1) cull_mask = 507903 [node name="Light" type="OmniLight3D" parent="."] light_color = Color(0.890196, 0.627451, 0.0901961, 1) light_energy = 4.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("6_xgs5v") base_energy = 4.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_vxewg") }