[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://d0igimpfbmiye"] [ext_resource type="Shader" uid="uid://c4uv1a6c6l4w4" path="res://visuals/shaders/explosion cloud.gdshader" id="1_ucjbd"] [ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="2_143bf"] [ext_resource type="Texture2D" uid="uid://by70e5iuu1n47" path="res://visuals/textures/perlin_seamless.png" id="3_e5im5"] [sub_resource type="Gradient" id="Gradient_sbr80"] offsets = PackedFloat32Array(0.30645162, 0.7177419, 1) colors = PackedColorArray(0.025363795, 0.025363805, 0.02536378, 1, 0.21, 0.21, 0.21, 1, 0.84, 0.84, 0.84, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ik0q2"] gradient = SubResource("Gradient_sbr80") [resource] render_priority = 0 shader = ExtResource("1_ucjbd") shader_parameter/noise = ExtResource("3_e5im5") shader_parameter/emissive_noise = ExtResource("2_143bf") shader_parameter/color_gradient = SubResource("GradientTexture1D_ik0q2") shader_parameter/emissive_color = Color(1, 0.32156864, 0, 1) shader_parameter/noise_strength = 0.74800003227012 shader_parameter/edge_distance = 10.0 shader_parameter/oscillation_speed = Vector2(0, 0.5)