extends Level #const pawn_controller_template = preload("res://templates/pawn_controller.tscn") # #@onready var player_spawner = %Spawner #func _ready() -> void: #print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized") #Game.level = self # #func setup() -> void: #if Multiplayer.is_host(): #spawn_players() # #func spawn_players() -> void: #for key in Game.pawns_selected: #var pc : PawnController = pawn_controller_template.instantiate() #var pd = Game.pawns_selected[key] #player_spawner.add_pawn(pc, key) #pc.setup(key,pd.starting_traps)