[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://dljweksgxvqv6"] [ext_resource type="Shader" uid="uid://dtq021j73hhht" path="res://visuals/shaders/maptile.gdshader" id="1_o0obt"] [sub_resource type="Gradient" id="Gradient_2ho3f"] offsets = PackedFloat32Array(0, 0.245, 0.56, 0.8025, 1) colors = PackedColorArray(0, 0, 0.003921569, 1, 1.6845763e-06, 0, 0.54036456, 1, 0.0007814509, 0.22053, 0.7667125, 1, 0.00022246034, 0.29345024, 0.68059045, 1, 0, 0.49560964, 0.86397636, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lvjv7"] gradient = SubResource("Gradient_2ho3f") width = 1024 [resource] render_priority = 0 shader = ExtResource("1_o0obt") shader_parameter/height_gradient = SubResource("GradientTexture1D_lvjv7") shader_parameter/vertical_offset = 9999.0 shader_parameter/vertical_range = 6.0