extends MultiplayerSpawner func _ready() -> void: print(Multiplayer.get_local_ip()) if Game.net_test: await get_tree().create_timer(0.25).timeout Multiplayer.join_game("123") else: Multiplayer.handle = "456" Multiplayer.become_host() await get_tree().create_timer(2).timeout var pids = Multiplayer.players.values() if Multiplayer.is_host(): var ps : Dictionary[int, PawnBaseData] = { pids[0] : load("res://data/pawns/van_reily.tres"), pids[1] : load("res://data/pawns/lou_riche.tres") } Game.start_level(ps) func _on_level_spawned(_node: Node) -> void: Game.level_spawned.rpc_id(1, Multiplayer.id)