class_name PawnBody extends Node3D @export var projectile_template : PackedScene @onready var anim_player : AnimationPlayer = %AnimationPlayer @onready var ranged_point : Node3D = %RangedPoint @onready var material : StandardMaterial3D = $Mesh.material func play_animation(anim_name : String) -> void: anim_player.play(anim_name)