@tool extends OmniLight3D class_name VFX_Light @export var base_energy : float = 2.0: set(value): base_energy = value light_energy = base_energy * light_multiplier @export_range(0.0,1.0,0.01) var light_multiplier : float = 1.0: set(value): light_multiplier = value light_energy = base_energy * light_multiplier