class_name PawnLevelData extends Node class HackData: var type : Hack.Type var quantity : int var max_quantity : int func _init(new_type : Hack.Type, amt : int, max_amt : int) -> void: type = new_type quantity = amt max_quantity = max_amt var hacks : Array[HackData] = [] var active_hack : int = 0 var life : int = 100 var max_life : int = 100