[gd_scene load_steps=23 format=3 uid="uid://h47wdqps3cc6"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_8tack"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_65c2p"] [ext_resource type="Texture2D" uid="uid://b2ahcfqaivla7" path="res://experimental/BinbunVFX/shared/texture/flash/flash_01.png" id="3_xdu8x"] [ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://experimental/BinbunVFX/shared/texture/flash/flash_04.png" id="4_1m8b4"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="4_kynun"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_8tack"] render_priority = 0 shader = ExtResource("1_65c2p") shader_parameter/mask_texture = ExtResource("3_xdu8x") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.847059, 0, 1) shader_parameter/secondary_color = Color(1, 0.290196, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_65c2p"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_t0vfo"] curve = SubResource("Curve_65c2p") [sub_resource type="Curve" id="Curve_21na2"] _data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_kynun"] curve = SubResource("Curve_21na2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cgcsd"] angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_kynun") alpha_curve = SubResource("CurveTexture_t0vfo") [sub_resource type="QuadMesh" id="QuadMesh_r5rva"] size = Vector2(1.5, 1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_d07gb"] render_priority = 0 shader = ExtResource("1_65c2p") shader_parameter/mask_texture = ExtResource("4_1m8b4") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.847059, 0, 1) shader_parameter/secondary_color = Color(1, 0.290196, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_cc04f"] _data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_87miy"] curve = SubResource("Curve_cc04f") [sub_resource type="Curve" id="Curve_vx43j"] _data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.41573), -1.2228, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_jvs7g"] curve = SubResource("Curve_vx43j") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_0t4af"] angle_min = -720.0 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 1.4 scale_curve = SubResource("CurveTexture_jvs7g") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_87miy") [sub_resource type="QuadMesh" id="QuadMesh_k8870"] size = Vector2(2, 2) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="Animation" id="Animation_dtgi6"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Light:light_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_8pcwq"] resource_name = "main" length = 0.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Light:light_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [1.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_cc04f"] _data = { &"RESET": SubResource("Animation_dtgi6"), &"main": SubResource("Animation_8pcwq") } [node name="VFXHit_06" type="Node3D"] script = ExtResource("1_8tack") primary_color = Color(1, 0.847059, 0, 1) secondary_color = Color(1, 0.290196, 0, 1) light_color = Color(1, 0.847059, 0, 1) [node name="Hit_01" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_8tack") emitting = false amount = 1 lifetime = 0.4 one_shot = true explosiveness = 0.6 process_material = SubResource("ParticleProcessMaterial_cgcsd") draw_pass_1 = SubResource("QuadMesh_r5rva") [node name="Hit_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_d07gb") emitting = false amount = 1 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_0t4af") draw_pass_1 = SubResource("QuadMesh_k8870") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 0.847059, 0, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("4_kynun") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_cc04f") }