[gd_scene load_steps=33 format=3 uid="uid://b40oyf32pgee"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_l0cbk"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_vffy1"] [ext_resource type="Texture2D" uid="uid://bfvs2muk8b4ls" path="res://experimental/BinbunVFX/shared/texture/flare/flare_02.png" id="3_2sgsy"] [ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://experimental/BinbunVFX/shared/texture/flash/flash_03.png" id="3_f52cn"] [ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://experimental/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="5_2w4ua"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="6_gky3u"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_l5xb5"] render_priority = 0 shader = ExtResource("1_l0cbk") shader_parameter/mask_texture = ExtResource("3_f52cn") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1) shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = true shader_parameter/proximity_fade_distance = 2.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_0v3x4"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_eoult"] curve = SubResource("Curve_0v3x4") [sub_resource type="Curve" id="Curve_ncj6l"] _data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.775281), -0.40554, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_80dxi"] curve = SubResource("Curve_ncj6l") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_76mw0"] emission_shape = 1 emission_sphere_radius = 0.1 angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_min = 0.7 scale_max = 1.1 scale_curve = SubResource("CurveTexture_80dxi") alpha_curve = SubResource("CurveTexture_eoult") [sub_resource type="QuadMesh" id="QuadMesh_l0cbk"] size = Vector2(1.2, 2) subdivide_width = 16 subdivide_depth = 16 [sub_resource type="ShaderMaterial" id="ShaderMaterial_l0cbk"] render_priority = 0 shader = ExtResource("1_l0cbk") shader_parameter/mask_texture = ExtResource("3_f52cn") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1) shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = true shader_parameter/proximity_fade_distance = 2.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_vffy1"] _data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_f52cn"] curve = SubResource("Curve_vffy1") [sub_resource type="Curve" id="Curve_w12qn"] _data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.775281), -0.565127, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_2w4ua"] curve = SubResource("Curve_w12qn") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gky3u"] emission_shape = 1 emission_sphere_radius = 0.1 angle_min = -720.0 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 1.4 scale_curve = SubResource("CurveTexture_2w4ua") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_f52cn") [sub_resource type="QuadMesh" id="QuadMesh_2sgsy"] size = Vector2(3, 2) subdivide_width = 16 subdivide_depth = 16 [sub_resource type="ShaderMaterial" id="ShaderMaterial_vffy1"] render_priority = 0 shader = ExtResource("1_l0cbk") shader_parameter/mask_texture = ExtResource("3_2sgsy") shader_parameter/edge_smoothness = 1.0 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1) shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1) shader_parameter/billboard = false shader_parameter/proximity_fade = true shader_parameter/proximity_fade_distance = 2.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_f52cn"] _data = [Vector2(0, 0.393258), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_w12qn"] curve = SubResource("Curve_f52cn") [sub_resource type="Curve" id="Curve_2w4ua"] _data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_gky3u"] curve = SubResource("Curve_2w4ua") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_l5xb5"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 180.0 initial_velocity_min = -0.1 initial_velocity_max = 0.1 gravity = Vector3(0, 0, 0) scale_min = 0.8 scale_max = 1.2 scale_curve = SubResource("CurveTexture_gky3u") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_w12qn") [sub_resource type="QuadMesh" id="QuadMesh_0v3x4"] size = Vector2(3, 3) subdivide_width = 16 subdivide_depth = 16 orientation = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2sgsy"] render_priority = 0 shader = ExtResource("5_2w4ua") shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1) shader_parameter/proximity_fade = true shader_parameter/proximity_fade_distance = 2.0 shader_parameter/alpha_multiplier = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="SphereMesh" id="SphereMesh_2sgsy"] radius = 1.5 height = 3.0 radial_segments = 16 rings = 8 [sub_resource type="Animation" id="Animation_2sgsy"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Flare_01:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Light:light_multiplier") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_5dbw3"] resource_name = "main" length = 0.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Flare_01:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Light:light_multiplier") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.5, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_2sgsy"] _data = { &"RESET": SubResource("Animation_2sgsy"), &"main": SubResource("Animation_5dbw3") } [node name="VFXHit_03" type="Node3D"] script = ExtResource("1_vffy1") primary_color = Color(1, 0.611765, 0.0941176, 1) secondary_color = Color(0.894118, 0.101961, 0, 1) light_color = Color(1, 1, 0.67451, 1) mesh_resolutions = 16 [node name="Hit_01" type="GPUParticles3D" parent="."] sorting_offset = -0.5 material_override = SubResource("ShaderMaterial_l5xb5") emitting = false amount = 2 lifetime = 0.4 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_76mw0") draw_pass_1 = SubResource("QuadMesh_l0cbk") [node name="Hit_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_l0cbk") emitting = false amount = 2 lifetime = 0.4 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_gky3u") draw_pass_1 = SubResource("QuadMesh_2sgsy") [node name="Flare_01" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_vffy1") emitting = false amount = 2 lifetime = 0.4 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_l5xb5") draw_pass_1 = SubResource("QuadMesh_0v3x4") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] sorting_offset = -2.0 material_override = SubResource("ShaderMaterial_2sgsy") mesh = SubResource("SphereMesh_2sgsy") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 1, 0.67451, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("6_gky3u") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_2sgsy") }