[gd_scene load_steps=34 format=3 uid="uid://ri1dspbxt43r"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_ivu3w"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_v574d"] [ext_resource type="Texture2D" uid="uid://i6dlldk10la7" path="res://assets/BinbunVFX/shared/texture/flash/flash_04.png" id="2_yt271"] [ext_resource type="Texture2D" uid="uid://bqqrfrrd5f7kq" path="res://assets/BinbunVFX/shared/texture/flash/flash_03.png" id="3_ivu3w"] [ext_resource type="Shader" uid="uid://d4eb3cue1817u" path="res://assets/BinbunVFX/impact_explosions/src/shader/glow.gdshader" id="4_hylye"] [ext_resource type="Texture2D" uid="uid://hxi4xo7j57d7" path="res://assets/BinbunVFX/shared/texture/flare/flare_01.png" id="5_aiijp"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="7_eoult"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_xfhs0"] render_priority = 0 shader = ExtResource("1_ivu3w") shader_parameter/mask_texture = ExtResource("2_yt271") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.847059, 0, 1) shader_parameter/secondary_color = Color(1, 0.290196, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_yt271"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_eoult"] curve = SubResource("Curve_yt271") [sub_resource type="Curve" id="Curve_ivu3w"] _data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.696629), -1.17373, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_80dxi"] curve = SubResource("Curve_ivu3w") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eoult"] angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_80dxi") alpha_curve = SubResource("CurveTexture_eoult") [sub_resource type="QuadMesh" id="QuadMesh_80dxi"] size = Vector2(2, 2) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ivu3w"] render_priority = 0 shader = ExtResource("1_ivu3w") shader_parameter/mask_texture = ExtResource("3_ivu3w") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.847059, 0, 1) shader_parameter/secondary_color = Color(1, 0.290196, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_hylye"] _data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_87miy"] curve = SubResource("Curve_hylye") [sub_resource type="Curve" id="Curve_aiijp"] _data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.41573), -1.2228, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_jvs7g"] curve = SubResource("Curve_aiijp") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_80dxi"] angle_min = -720.0 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 1.4 scale_curve = SubResource("CurveTexture_jvs7g") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_87miy") [sub_resource type="QuadMesh" id="QuadMesh_87miy"] size = Vector2(3, 3) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="ShaderMaterial" id="ShaderMaterial_hylye"] render_priority = 0 shader = ExtResource("1_ivu3w") shader_parameter/mask_texture = ExtResource("5_aiijp") shader_parameter/edge_smoothness = 1.0 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.847059, 0, 1) shader_parameter/secondary_color = Color(1, 0.290196, 0, 1) shader_parameter/billboard = false shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_eoult"] _data = [Vector2(0, 0.393258), 0.0, -1.11523, 0, 0, Vector2(1, 0), -0.171187, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_p1hel"] curve = SubResource("Curve_eoult") [sub_resource type="Curve" id="Curve_l64xe"] _data = [Vector2(0, 0.47191), 0.0, 1.45318, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_l64xe"] curve = SubResource("Curve_l64xe") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_aqjj4"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 10.0 initial_velocity_min = -0.1 initial_velocity_max = 0.1 gravity = Vector3(0, 0, 0) scale_min = 0.6 scale_max = 1.1 scale_curve = SubResource("CurveTexture_l64xe") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_p1hel") [sub_resource type="QuadMesh" id="QuadMesh_v574d"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 orientation = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_aiijp"] render_priority = 0 shader = ExtResource("4_hylye") shader_parameter/primary_color = Color(1, 0.847059, 0, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_multiplier = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="SphereMesh" id="SphereMesh_ivu3w"] radius = 2.0 height = 4.0 radial_segments = 32 rings = 16 [sub_resource type="Animation" id="Animation_ivu3w"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Flare_01:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Light:light_multiplier") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_yt271"] resource_name = "main" length = 0.8 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Flare_01:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("MeshInstance3D:material_override:shader_parameter/alpha_multiplier") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.5, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Light:light_multiplier") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.5, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ivu3w"] _data = { &"RESET": SubResource("Animation_ivu3w"), &"main": SubResource("Animation_yt271") } [node name="VFXHit_01" type="Node3D"] script = ExtResource("1_v574d") primary_color = Color(1, 0.847059, 0, 1) secondary_color = Color(1, 0.290196, 0, 1) light_color = Color(1, 1, 0.541176, 1) light_energy = 2.0 [node name="Hit_01" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_xfhs0") emitting = false amount = 1 lifetime = 0.4 one_shot = true explosiveness = 0.6 process_material = SubResource("ParticleProcessMaterial_eoult") draw_pass_1 = SubResource("QuadMesh_80dxi") [node name="Hit_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_ivu3w") emitting = false amount = 1 lifetime = 0.4 one_shot = true process_material = SubResource("ParticleProcessMaterial_80dxi") draw_pass_1 = SubResource("QuadMesh_87miy") [node name="Flare_01" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_hylye") emitting = false amount = 1 lifetime = 0.6 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_aqjj4") draw_pass_1 = SubResource("QuadMesh_v574d") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] sorting_offset = -2.0 material_override = SubResource("ShaderMaterial_aiijp") mesh = SubResource("SphereMesh_ivu3w") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 1, 0.541176, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("7_eoult") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_ivu3w") }