[gd_scene format=3 uid="uid://dato0qpbqvwnj"] [ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_8n8gd"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://experimental/BinbunVFX/shared/script/vfx_controller.gd" id="1_cdqbm"] [ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="1_sadvm"] [ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://experimental/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="2_8n8gd"] [ext_resource type="Shader" uid="uid://bf8eiigjam2fr" path="res://experimental/BinbunVFX/impact_explosions/src/shader/explostion_ring.gdshader" id="3_cdqbm"] [ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://experimental/BinbunVFX/shared/texture/cracks_01.png" id="6_bdwyf"] [ext_resource type="Shader" uid="uid://ccd4kg68n7uox" path="res://experimental/BinbunVFX/impact_explosions/src/shader/basic_billboard.gdshader" id="6_haqe0"] [ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://experimental/BinbunVFX/shared/texture/cracks_emission_01.png" id="7_haqe0"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://experimental/BinbunVFX/shared/script/vfx_light.gd" id="9_bqkcx"] [sub_resource type="Gradient" id="Gradient_8n8gd"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_cdqbm"] noise_type = 2 frequency = 0.02 fractal_octaves = 1 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 5.0 domain_warp_fractal_octaves = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_haqe0"] noise = SubResource("FastNoiseLite_cdqbm") color_ramp = SubResource("Gradient_8n8gd") seamless = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_bdwyf"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_8n8gd") shader_parameter/noise_texture = SubResource("NoiseTexture2D_haqe0") shader_parameter/primary_color = Color(1, 0.294118, 0.0666667, 1) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_cdqbm"] _data = [Vector2(0, 0), 0.0, 2.58816, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_rmi04"] curve = SubResource("Curve_cdqbm") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_sadvm"] emission_shape = 2 emission_sphere_radius = 0.2 angle_min = -720.0 angle_max = 799.5 spread = 180.0 flatness = 1.0 initial_velocity_min = -0.5 initial_velocity_max = 0.5 gravity = Vector3(0, 0, 0) scale_min = 0.5 alpha_curve = SubResource("CurveTexture_rmi04") [sub_resource type="SphereMesh" id="SphereMesh_cdqbm"] radius = 1.8 height = 2.0 [sub_resource type="FastNoiseLite" id="FastNoiseLite_8n8gd"] seed = 2 fractal_type = 2 fractal_octaves = 3 fractal_gain = 0.55 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 10.0 domain_warp_frequency = 0.02 domain_warp_fractal_octaves = 2 domain_warp_fractal_lacunarity = 4.165 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bqkcx"] noise = SubResource("FastNoiseLite_8n8gd") seamless = true normalize = false [sub_resource type="FastNoiseLite" id="FastNoiseLite_w7scw"] frequency = 0.005 fractal_type = 2 fractal_octaves = 2 domain_warp_enabled = true domain_warp_type = 1 domain_warp_frequency = 0.005 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rmi04"] width = 128 height = 128 noise = SubResource("FastNoiseLite_w7scw") seamless = true invert = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_bqkcx"] render_priority = 0 shader = ExtResource("1_sadvm") shader_parameter/noise_texture = SubResource("NoiseTexture2D_rmi04") shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_bqkcx") shader_parameter/primary_color = Color(1, 0.294118, 0.0666667, 1) shader_parameter/tertiary_color = Color(0.227451, 0.223529, 0.180392, 1) shader_parameter/time_scale = Vector2(0, 0.3) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/noise_scale = 1.0 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 4.0 shader_parameter/alpha_mode = 1 [sub_resource type="Curve" id="Curve_sadvm"] _data = [Vector2(0, 1), 0.0, -0.977263, 0, 0, Vector2(1, 0), -0.983939, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_1gfff"] curve = SubResource("Curve_sadvm") [sub_resource type="Gradient" id="Gradient_cdqbm"] offsets = PackedFloat32Array(0, 0.494872, 1) colors = PackedColorArray(1, 1, 1, 1, 0.623529, 0.921569, 0.921569, 0.47451, 0.87451, 0.87451, 0.87451, 0.258824) [sub_resource type="GradientTexture1D" id="GradientTexture1D_lnkdc"] gradient = SubResource("Gradient_cdqbm") [sub_resource type="Gradient" id="Gradient_bdwyf"] offsets = PackedFloat32Array(0.133333, 0.735897) colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_37nkj"] gradient = SubResource("Gradient_bdwyf") [sub_resource type="Curve" id="Curve_bqkcx"] _data = [Vector2(0, 1), 0.0, -0.0648056, 0, 0, Vector2(1, 0.374871), -1.36091, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_nk5kr"] curve = SubResource("Curve_bqkcx") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1gfff"] angle_min = -720.0 angle_max = 720.0 spread = 180.0 flatness = 1.0 initial_velocity_min = 6.0 initial_velocity_max = 10.0 gravity = Vector3(0, 0, 0) damping_min = 15.0 damping_max = 20.0 scale_min = 0.4 scale_max = 1.1 scale_curve = SubResource("CurveTexture_nk5kr") color_ramp = SubResource("GradientTexture1D_37nkj") color_initial_ramp = SubResource("GradientTexture1D_lnkdc") alpha_curve = SubResource("CurveTexture_1gfff") [sub_resource type="SphereMesh" id="SphereMesh_lnkdc"] radius = 1.0 radial_segments = 32 rings = 16 [sub_resource type="Gradient" id="Gradient_sadvm"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_bdwyf"] gradient = SubResource("Gradient_sadvm") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_cdqbm"] render_priority = 0 shader = ExtResource("2_8n8gd") shader_parameter/shape_texture = SubResource("GradientTexture2D_bdwyf") shader_parameter/primary_color = Color(1, 0.294118, 0.0666667, 1) shader_parameter/secondary_color = Color(0.713726, 0.192157, 0, 1) [sub_resource type="Curve" id="Curve_bdwyf"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.87029, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_bqkcx"] curve = SubResource("Curve_bdwyf") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bqkcx"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 spread = 180.0 flatness = 0.8 initial_velocity_min = 5.0 initial_velocity_max = 20.0 damping_min = 5.0 damping_max = 10.0 scale_min = 0.2 scale_curve = SubResource("CurveTexture_bqkcx") [sub_resource type="QuadMesh" id="QuadMesh_rmi04"] size = Vector2(0.05, 0.4) [sub_resource type="FastNoiseLite" id="FastNoiseLite_sadvm"] noise_type = 2 fractal_octaves = 3 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kp1a8"] noise = SubResource("FastNoiseLite_sadvm") seamless = true [sub_resource type="Gradient" id="Gradient_w7scw"] offsets = PackedFloat32Array(0.868159, 0.980099, 1) colors = PackedColorArray(0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_oylqv"] gradient = SubResource("Gradient_w7scw") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_haqe0"] render_priority = 0 shader = ExtResource("3_cdqbm") shader_parameter/ring_texture = SubResource("GradientTexture2D_oylqv") shader_parameter/noise_texture = SubResource("NoiseTexture2D_kp1a8") shader_parameter/primary_color = Color(1, 0.294118, 0.0666667, 1) shader_parameter/secondary_color = Color(0.713726, 0.192157, 0, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 4.0 shader_parameter/alpha_mode = 1 [sub_resource type="Curve" id="Curve_haqe0"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.57182, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_o3arm"] curve = SubResource("Curve_haqe0") [sub_resource type="Curve" id="Curve_rmi04"] _data = [Vector2(0, 0), 0.0, 6.09936, 0, 0, Vector2(0.216346, 0.856486), 0.699631, 0.699631, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_gud6y"] curve = SubResource("Curve_rmi04") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lnkdc"] angle_min = 1.07288e-05 angle_max = 1.07288e-05 direction = Vector3(0, 1, 0) spread = 90.0 initial_velocity_min = -1.0 initial_velocity_max = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.6 scale_max = 1.2 scale_curve = SubResource("CurveTexture_gud6y") alpha_curve = SubResource("CurveTexture_o3arm") [sub_resource type="QuadMesh" id="QuadMesh_tbk35"] size = Vector2(8, 8) orientation = 1 [sub_resource type="Gradient" id="Gradient_bqkcx"] offsets = PackedFloat32Array(0.29558, 1) colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_haqe0"] gradient = SubResource("Gradient_bqkcx") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="FastNoiseLite" id="FastNoiseLite_rmi04"] noise_type = 2 frequency = 0.02 fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_1gfff"] noise = SubResource("FastNoiseLite_rmi04") seamless = true invert = true seamless_blend_skirt = 1.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1gfff"] render_priority = 0 shader = ExtResource("6_haqe0") shader_parameter/mask_texture = SubResource("GradientTexture2D_haqe0") shader_parameter/noise_texture = SubResource("NoiseTexture2D_1gfff") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/tertiary_color = Color(0.227451, 0.223529, 0.180392, 1) shader_parameter/alpha_multiplier = 1.0 shader_parameter/alpha_mode = 1 [sub_resource type="Curve" id="Curve_lnkdc"] _data = [Vector2(0, 0), 0.0, 1.01211, 0, 0, Vector2(1, 1), 0.977263, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_37nkj"] curve = SubResource("Curve_lnkdc") [sub_resource type="Gradient" id="Gradient_nk5kr"] colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_tbk35"] gradient = SubResource("Gradient_nk5kr") [sub_resource type="Curve" id="Curve_h88cn"] _limits = [0.0, 3.0, 0.0, 1.0] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_qfevt"] curve = SubResource("Curve_h88cn") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dswvj"] spread = 180.0 flatness = 0.8 initial_velocity_min = 2.0 initial_velocity_max = 4.0 gravity = Vector3(0, 1, 0) damping_min = 1.0 damping_max = 2.0 scale_over_velocity_curve = SubResource("CurveTexture_qfevt") color_initial_ramp = SubResource("GradientTexture1D_tbk35") alpha_curve = SubResource("CurveTexture_37nkj") [sub_resource type="QuadMesh" id="QuadMesh_h88cn"] size = Vector2(4, 4) [sub_resource type="Animation" id="Animation_8n8gd"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Smoke:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Core:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Rings:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sparks:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Decal:albedo_mix") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Decal:emission_energy") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [4.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Dust:emitting") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Light:light_multiplier") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_sadvm"] resource_name = "main" length = 1.2 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Smoke:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.1), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Core:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Rings:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Sparks:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.1), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Decal:albedo_mix") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 1.05, 1.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Decal:emission_energy") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0, 1.05, 1.2), "transitions": PackedFloat32Array(3.86374, 1, 1), "update": 0, "values": [4.0, 0.0, 0.0] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Dust:emitting") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Light:light_multiplier") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 1.05, 1.2), "transitions": PackedFloat32Array(0.6, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_8n8gd"] _data = { &"RESET": SubResource("Animation_8n8gd"), &"main": SubResource("Animation_sadvm") } [node name="VFXExplosion_02" type="Node3D" unique_id=1672456492] script = ExtResource("1_cdqbm") preview = false one_shot = true primary_color = Color(1, 0.294118, 0.0666667, 1) secondary_color = Color(0.713726, 0.192157, 0, 1) tertiary_color = Color(0.227451, 0.223529, 0.180392, 1) light_color = Color(1, 0.294118, 0.0666667, 1) light_energy = 12.0 [node name="Core" type="GPUParticles3D" parent="." unique_id=1930442028] material_override = SubResource("ShaderMaterial_bdwyf") emitting = false amount = 2 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_sadvm") draw_pass_1 = SubResource("SphereMesh_cdqbm") [node name="Smoke" type="GPUParticles3D" parent="." unique_id=1470245299] layers = 540672 material_override = SubResource("ShaderMaterial_bqkcx") emitting = false amount = 16 lifetime = 0.8 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_1gfff") draw_pass_1 = SubResource("SphereMesh_lnkdc") [node name="Sparks" type="GPUParticles3D" parent="." unique_id=1982554184] layers = 540672 material_override = SubResource("ShaderMaterial_cdqbm") emitting = false amount = 32 lifetime = 0.4 one_shot = true explosiveness = 1.0 transform_align = 3 process_material = SubResource("ParticleProcessMaterial_bqkcx") draw_pass_1 = SubResource("QuadMesh_rmi04") [node name="Rings" type="GPUParticles3D" parent="." unique_id=1696110943] layers = 540672 material_override = SubResource("ShaderMaterial_haqe0") emitting = false amount = 1 one_shot = true explosiveness = 0.9 process_material = SubResource("ParticleProcessMaterial_lnkdc") draw_pass_1 = SubResource("QuadMesh_tbk35") [node name="Dust" type="GPUParticles3D" parent="." unique_id=360698639] layers = 540672 sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_1gfff") emitting = false amount = 16 one_shot = true explosiveness = 0.9 process_material = SubResource("ParticleProcessMaterial_dswvj") draw_pass_1 = SubResource("QuadMesh_h88cn") [node name="Decal" type="Decal" parent="." unique_id=182059197] size = Vector3(4, 4, 4) texture_albedo = ExtResource("6_bdwyf") texture_emission = ExtResource("7_haqe0") emission_energy = 4.0 modulate = Color(1, 0.32549, 0, 1) cull_mask = 507903 [node name="Light" type="OmniLight3D" parent="." unique_id=991675899] light_color = Color(1, 0.294118, 0.0666667, 1) light_energy = 12.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("9_bqkcx") base_energy = 12.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1815067620] libraries/ = SubResource("AnimationLibrary_8n8gd")