extends Node3D const multiplayer_pc_template = preload("res://templates/multiplayer_pc.tscn") const camera_template = preload("res://templates/camera.tscn") @onready var player_spawner = %Spawner func _ready() -> void: print("LEVEL LOADING, ID: " + str(Multiplayer.id) + " with " + str(Multiplayer.players.size()) + " keys recognized") if Multiplayer.is_server(): for key in Multiplayer.players.values(): var pc = multiplayer_pc_template.instantiate() player_spawner.add_player(pc, key) pc.setup(key) var camera = camera_template.instantiate() add_child(camera)