[gd_scene load_steps=7 format=3 uid="uid://bt7dqxcvxmivb"] [ext_resource type="Shader" uid="uid://byr88gb5fk3w2" path="res://visuals/shaders/intersection.gdshader" id="1_besml"] [ext_resource type="Shader" uid="uid://g2hj3keuywp4" path="res://visuals/shaders/outline.gdshader" id="2_oohvj"] [ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="3_2bjjq"] [ext_resource type="Script" uid="uid://w801e8ko5s5d" path="res://scripts/range_sphere.gd" id="4_mfswp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_0nmat"] render_priority = 0 shader = ExtResource("1_besml") shader_parameter/intersection_color = Color(1, 1, 0, 1) shader_parameter/intersection_thickness = 0.05 shader_parameter/intensity = 5.0 shader_parameter/dots_per_radian = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_0fg7r"] render_priority = 0 next_pass = SubResource("ShaderMaterial_0nmat") shader = ExtResource("2_oohvj") shader_parameter/amount = 2.335 shader_parameter/intensity = 4.54 shader_parameter/fresnel_color = Color(0.73333335, 0.4745098, 0, 1) shader_parameter/noise_texture = ExtResource("3_2bjjq") [node name="RangeSphere" type="CSGSphere3D"] radius = 1.5 radial_segments = 36 rings = 36 smooth_faces = false material = SubResource("ShaderMaterial_0fg7r") script = ExtResource("4_mfswp")