extends Node enum TrapType{ BOMB, MINE, GAS, FORCE_PANEL, SWITCH, PITFALL } const blinder_template = preload("res://templates/blinder.tscn") const vs_man_level = preload("res://scenes/multiplayer_test.tscn") var player : Player var hud : HUD var level : Level func setup_player(player : Player) -> void: self.player = player if hud: hud.register_player(player) func switch_scene(packed_scene : PackedScene) -> void: var blinder = blinder_template.instantiate() as TextureRect var tween = create_tween() blinder.self_modulate.a = 0 add_child(blinder) tween.tween_property(blinder, "self_modulate:a", 1, .15) tween.tween_callback(Callable(get_tree().change_scene_to_packed).bind(packed_scene)) tween.tween_property(blinder, "self_modulate:a", 0, .15) tween.tween_callback(blinder.queue_free) pass @rpc("call_local", "any_peer", "reliable") func start_vs_man() -> void: var setup = get_tree().get_first_node_in_group("scenes") setup.queue_free() if Multiplayer.is_server(): var level = vs_man_level.instantiate() var spawner = get_tree().get_first_node_in_group("level_spawner") as MultiplayerSpawner spawner.add_child(level)