class_name PawnLevelData extends Node class HackData: var type : Hack.Type var quantity : int var max : int func _init(type : Hack.Type, quantity : int, max : int) -> void: self.type = type self.quantity = quantity self.max = max var hacks : Array[HackData] = [] var active_hack : int = 0 var life : int = 100 var max_life : int = 100