[gd_scene load_steps=23 format=3 uid="uid://cp7mydlqqpb17"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_ghyif"] [ext_resource type="Shader" uid="uid://cssforqq3llvn" path="res://assets/BinbunVFX/impact_explosions/src/shader/basic.gdshader" id="1_uiasa"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="2_ghyif"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_mf6mg"] load_path = "res://.godot/imported/flash_03.png-5a9d2c66592f2873db86fa41f28ce732.s3tc.ctex" [sub_resource type="ShaderMaterial" id="ShaderMaterial_746na"] render_priority = 0 shader = ExtResource("1_uiasa") shader_parameter/mask_texture = SubResource("CompressedTexture2D_mf6mg") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1) shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_sdvv1"] _data = [Vector2(0.5, 1), 0.0, -3.02196, 0, 0, Vector2(1, 0), -0.0871912, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_6d4th"] curve = SubResource("Curve_sdvv1") [sub_resource type="Curve" id="Curve_cpsjg"] _data = [Vector2(0, 1), 0.0, 0.032534, 0, 0, Vector2(1, 0.775281), -0.40554, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_7vnfm"] curve = SubResource("Curve_cpsjg") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ba0na"] emission_shape = 1 emission_sphere_radius = 0.1 angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) gravity = Vector3(0, 0, 0) scale_min = 0.7 scale_max = 1.1 scale_curve = SubResource("CurveTexture_7vnfm") alpha_curve = SubResource("CurveTexture_6d4th") [sub_resource type="QuadMesh" id="QuadMesh_shtac"] size = Vector2(1.2, 2) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_uiasa"] load_path = "res://.godot/imported/flash_03.png-5a9d2c66592f2873db86fa41f28ce732.s3tc.ctex" [sub_resource type="ShaderMaterial" id="ShaderMaterial_ghyif"] render_priority = 0 shader = ExtResource("1_uiasa") shader_parameter/mask_texture = SubResource("CompressedTexture2D_uiasa") shader_parameter/edge_smoothness = 0.5 shader_parameter/color_smoothness = 1.0 shader_parameter/primary_color = Color(1, 0.611765, 0.0941176, 1) shader_parameter/secondary_color = Color(0.894118, 0.101961, 0, 1) shader_parameter/billboard = true shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_mf6mg"] _data = [Vector2(0.479381, 1), 0.0, -2.39775, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_746na"] curve = SubResource("Curve_mf6mg") [sub_resource type="Curve" id="Curve_6d4th"] _data = [Vector2(0, 1), 0.0, -0.125756, 0, 0, Vector2(1, 0.775281), -0.565127, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_cpsjg"] curve = SubResource("Curve_6d4th") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7vnfm"] emission_shape = 1 emission_sphere_radius = 0.1 angle_min = -720.0 angle_max = 720.0 gravity = Vector3(0, 0, 0) scale_max = 1.4 scale_curve = SubResource("CurveTexture_cpsjg") color = Color(0, 0, 0, 1) alpha_curve = SubResource("CurveTexture_746na") [sub_resource type="QuadMesh" id="QuadMesh_ba0na"] size = Vector2(3, 2) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="Animation" id="Animation_ghyif"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Light:light_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_uiasa"] resource_name = "main" length = 0.8 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Hit_01:emitting") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Hit_02:emitting") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Light:light_multiplier") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.4, 0.8), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_mf6mg"] _data = { &"RESET": SubResource("Animation_ghyif"), &"main": SubResource("Animation_uiasa") } [node name="VFXHit_08" type="Node3D"] script = ExtResource("1_ghyif") primary_color = Color(1, 0.611765, 0.0941176, 1) secondary_color = Color(0.894118, 0.101961, 0, 1) light_color = Color(1, 1, 0.67451, 1) [node name="Hit_01" type="GPUParticles3D" parent="."] sorting_offset = -0.5 material_override = SubResource("ShaderMaterial_746na") emitting = false amount = 2 lifetime = 0.4 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_ba0na") draw_pass_1 = SubResource("QuadMesh_shtac") [node name="Hit_02" type="GPUParticles3D" parent="."] sorting_offset = -1.0 material_override = SubResource("ShaderMaterial_ghyif") emitting = false amount = 2 lifetime = 0.4 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_7vnfm") draw_pass_1 = SubResource("QuadMesh_ba0na") [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 1, 0.67451, 1) light_energy = 2.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("2_ghyif") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_mf6mg") }