class_name HealthBar extends TextureProgressBar @export var healthy_gradient : GradientTexture1D @export var poisoned_gradient : GradientTexture1D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_health_changed(current : int, max : int) -> void: max_value = max value = current func _on_poison_status_changed(poisoned : bool) -> void: texture_progress = poisoned_gradient if poisoned else healthy_gradient