[gd_scene load_steps=7 format=3 uid="uid://bt7dqxcvxmivb"] [ext_resource type="Shader" uid="uid://byr88gb5fk3w2" path="res://visuals/shaders/intersection.gdshader" id="1_besml"] [ext_resource type="Shader" uid="uid://g2hj3keuywp4" path="res://visuals/shaders/outline.gdshader" id="2_oohvj"] [ext_resource type="Texture2D" uid="uid://c4r0yuw28xqrc" path="res://visuals/textures/explosive_noise.tres" id="3_2bjjq"] [ext_resource type="Script" uid="uid://w801e8ko5s5d" path="res://scripts/range_sphere.gd" id="4_mfswp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_besml"] render_priority = 0 shader = ExtResource("2_oohvj") shader_parameter/amount = 3.295 shader_parameter/intensity = 3.775 shader_parameter/fresnel_color = Color(0.73333335, 0.4745098, 0, 1) shader_parameter/noise_texture = ExtResource("3_2bjjq") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0nmat"] render_priority = 0 shader = ExtResource("1_besml") shader_parameter/intersection_color = Color(1, 1, 0, 1) shader_parameter/intersection_thickness = 0.08 shader_parameter/intensity = 5.0 shader_parameter/dots_per_radian = 50.0 [node name="RangeSphere" type="Node3D"] script = ExtResource("4_mfswp") radius = 8.0 [node name="RimSphere" type="CSGSphere3D" parent="."] radius = 1.5 radial_segments = 36 rings = 36 smooth_faces = false material = SubResource("ShaderMaterial_besml") [node name="IntersectSphere" type="CSGSphere3D" parent="."] radius = 1.5 radial_segments = 36 rings = 36 material = SubResource("ShaderMaterial_0nmat")