[gd_scene format=3 uid="uid://blr4vdwnwgflw"] [ext_resource type="Script" uid="uid://wgdonh5sgkbj" path="res://scripts/particle_preloader.gd" id="1_ujj5j"] [ext_resource type="PackedScene" uid="uid://bflg720h1w3d3" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_01.tscn" id="2_hv0mh"] [ext_resource type="PackedScene" uid="uid://dato0qpbqvwnj" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_02.tscn" id="3_53l37"] [ext_resource type="PackedScene" uid="uid://cdsloy1kvhikp" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_03.tscn" id="4_tjw5m"] [ext_resource type="PackedScene" uid="uid://cl82y5gxnb8d6" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_04.tscn" id="5_6v5k1"] [ext_resource type="PackedScene" uid="uid://shl0iw1x775r" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_05.tscn" id="6_ohors"] [ext_resource type="PackedScene" uid="uid://bjru1p8jhdp1b" path="res://experimental/BinbunVFX/impact_explosions/effects/explosion/vfx_explosion_06.tscn" id="7_adiwo"] [ext_resource type="Texture2D" uid="uid://qs7mgm4vors6" path="res://visuals/textures/T_smoke_b7.png" id="8_3qfno"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_iiolj"] transparency = 1 vertex_color_use_as_albedo = true vertex_color_is_srgb = true albedo_texture = ExtResource("8_3qfno") billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false proximity_fade_enabled = true [sub_resource type="Curve" id="Curve_ycwsw"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.25201073, 0.5114823), 1.9835948, 1.9835948, 0, 0, Vector2(0.81233245, 0.4979124), -1.8980947, -1.8980947, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_6ouu1"] curve = SubResource("Curve_ycwsw") [sub_resource type="Gradient" id="Gradient_p2vhn"] offsets = PackedFloat32Array(0, 0.5129683, 1) colors = PackedColorArray(0, 1, 0, 1, 0.5660992, 0.4395883, 0.22195616, 1, 0.46846813, 0.00015392214, 0.46846473, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_3hj10"] gradient = SubResource("Gradient_p2vhn") use_hdr = true [sub_resource type="Curve" id="Curve_5qnhd"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.36461127, 0.4979124), 0.0, 0.0, 0, 0, Vector2(0.71581775, 0.5318372), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_qumvk"] curve = SubResource("Curve_5qnhd") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8dlm7"] particle_flag_rotate_y = true emission_shape = 3 emission_box_extents = Vector3(0.35, 0.1, 0.35) angle_min = -179.99998 angle_max = 180.00002 direction = Vector3(0, 1, 0) spread = 0.0 initial_velocity_min = 1.0 initial_velocity_max = 1.5 angular_velocity_min = -50.000015 angular_velocity_max = 49.99998 gravity = Vector3(0, 0, 0) scale_max = 1.35 scale_curve = SubResource("CurveTexture_qumvk") color = Color(1.5257139, 1.5257139, 1.5257139, 1) color_ramp = SubResource("GradientTexture1D_3hj10") alpha_curve = SubResource("CurveTexture_6ouu1") [sub_resource type="QuadMesh" id="QuadMesh_pkgnv"] [node name="Particle Preloader" type="Node3D" unique_id=1060355138] process_mode = 3 script = ExtResource("1_ujj5j") [node name="VFXExplosion_01" parent="." unique_id=1915848858 instance=ExtResource("2_hv0mh")] [node name="VFXExplosion_02" parent="." unique_id=1672456492 instance=ExtResource("3_53l37")] [node name="VFXExplosion_03" parent="." unique_id=1493313628 instance=ExtResource("4_tjw5m")] [node name="VFXExplosion_04" parent="." unique_id=1390196907 instance=ExtResource("5_6v5k1")] [node name="VFXExplosion_05" parent="." unique_id=2086130807 instance=ExtResource("6_ohors")] [node name="VFXExplosion_06" parent="." unique_id=780537582 instance=ExtResource("7_adiwo")] [node name="ParticleFX" type="GPUParticles3D" parent="." unique_id=1139919787] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0, 0.5) material_override = SubResource("StandardMaterial3D_iiolj") emitting = false amount = 25 one_shot = true explosiveness = 0.18 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_8dlm7") draw_pass_1 = SubResource("QuadMesh_pkgnv")