extends Control var keys_slots : Array = [] func _ready() -> void: for slot : LevelKeysSlot in $KeyIcons.get_children(): slot.reset() keys_slots.append(slot) func update() -> void: if Game.level == null: return #keys = Game.level.keys #for i in range(len(keys_slots)): #if i < len(keys): #keys_slots[i].set(keys[i]) #else: #keys_slots[i].visible = false pass