[gd_scene load_steps=57 format=3 uid="uid://dgct4mxupvyvi"] [ext_resource type="Script" uid="uid://tb7n6ybv43ch" path="res://assets/BinbunVFX/shared/script/vfx_controller.gd" id="1_am62u"] [ext_resource type="Shader" uid="uid://de7cy2qqnf2p5" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_core_particle.gdshader" id="1_rr123"] [ext_resource type="Shader" uid="uid://d28ltkmbbdcjb" path="res://assets/BinbunVFX/impact_explosions/src/shader/sparks.gdshader" id="2_am62u"] [ext_resource type="Shader" uid="uid://b1sjgiq8o4tvd" path="res://assets/BinbunVFX/impact_explosions/src/shader/explosion_smoke.gdshader" id="3_8q4jv"] [ext_resource type="Shader" uid="uid://dw1bkef40wjyi" path="res://assets/BinbunVFX/impact_explosions/src/shader/ground_impact.gdshader" id="4_b5ep3"] [ext_resource type="Shader" uid="uid://7acg1ejnsqij" path="res://assets/BinbunVFX/impact_explosions/src/shader/impact_streaks.gdshader" id="5_chide"] [ext_resource type="Texture2D" uid="uid://85fb3gemkbhp" path="res://assets/BinbunVFX/shared/texture/cracks_01.png" id="6_iidpi"] [ext_resource type="Texture2D" uid="uid://bbxo5nkvy537a" path="res://assets/BinbunVFX/shared/texture/cracks_emission_01.png" id="7_k6d2x"] [ext_resource type="Script" uid="uid://bdk8hhttligw" path="res://assets/BinbunVFX/shared/script/vfx_light.gd" id="8_s328v"] [sub_resource type="Gradient" id="Gradient_am62u"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_iidpi"] noise_type = 2 frequency = 0.02 fractal_octaves = 1 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 5.0 domain_warp_fractal_octaves = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_k6d2x"] seamless = true color_ramp = SubResource("Gradient_am62u") noise = SubResource("FastNoiseLite_iidpi") [sub_resource type="ShaderMaterial" id="ShaderMaterial_3533t"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_rr123") shader_parameter/noise_texture = SubResource("NoiseTexture2D_k6d2x") shader_parameter/primary_color = Color(1, 0.560784, 0.462745, 1) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_2sgf2"] _data = [Vector2(0, 0), 0.0, 0.439471, 0, 0, Vector2(1, 1), 1.98161, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_rrrcj"] curve = SubResource("Curve_2sgf2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_amm2i"] angle_min = -720.0 angle_max = 799.5 spread = 180.0 flatness = 1.0 gravity = Vector3(0, 0, 0) scale_min = 0.8 alpha_curve = SubResource("CurveTexture_rrrcj") [sub_resource type="SphereMesh" id="SphereMesh_5oy36"] radius = 0.8 height = 0.2 radial_segments = 32 rings = 16 is_hemisphere = true [sub_resource type="Gradient" id="Gradient_rr123"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_am62u"] gradient = SubResource("Gradient_rr123") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_8q4jv"] render_priority = 0 shader = ExtResource("2_am62u") shader_parameter/shape_texture = SubResource("GradientTexture2D_am62u") shader_parameter/primary_color = Color(1, 0.560784, 0.462745, 1) shader_parameter/secondary_color = Color(1, 0.337255, 0, 1) [sub_resource type="Curve" id="Curve_rr123"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -2.87029, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_am62u"] curve = SubResource("Curve_rr123") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8q4jv"] particle_flag_align_y = true angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) spread = 30.0 initial_velocity_min = 5.0 initial_velocity_max = 15.0 damping_min = 5.0 damping_max = 10.0 scale_min = 0.5 scale_curve = SubResource("CurveTexture_am62u") [sub_resource type="QuadMesh" id="QuadMesh_k6d2x"] size = Vector2(0.05, 0.4) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="FastNoiseLite" id="FastNoiseLite_rr123"] seed = 2 fractal_type = 2 fractal_octaves = 3 fractal_gain = 0.55 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 10.0 domain_warp_frequency = 0.02 domain_warp_fractal_octaves = 2 domain_warp_fractal_lacunarity = 4.165 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_am62u"] seamless = true normalize = false noise = SubResource("FastNoiseLite_rr123") [sub_resource type="FastNoiseLite" id="FastNoiseLite_8q4jv"] noise_type = 2 frequency = 0.04 fractal_octaves = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_b5ep3"] width = 128 height = 128 invert = true seamless = true noise = SubResource("FastNoiseLite_8q4jv") [sub_resource type="ShaderMaterial" id="ShaderMaterial_chide"] render_priority = 0 shader = ExtResource("3_8q4jv") shader_parameter/noise_texture = SubResource("NoiseTexture2D_b5ep3") shader_parameter/glow_noise_texture = SubResource("NoiseTexture2D_am62u") shader_parameter/primary_color = Color(1, 0.560784, 0.462745, 1) shader_parameter/tertiary_color = Color(0.57, 0.312645, 0.2109, 1) shader_parameter/time_scale = Vector2(0, 0.3) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/noise_scale = 0.6 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 2.0 shader_parameter/alpha_mode = 0 [sub_resource type="Curve" id="Curve_iidpi"] _data = [Vector2(0, 0.47191), 0.0, 0.0, 0, 0, Vector2(1, 0), -0.45351, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_k6d2x"] curve = SubResource("Curve_iidpi") [sub_resource type="Gradient" id="Gradient_s328v"] offsets = PackedFloat32Array(0, 0.494872, 1) colors = PackedColorArray(1, 1, 1, 1, 0.623529, 0.921569, 0.921569, 1, 0.87451, 0.87451, 0.87451, 0.258824) [sub_resource type="GradientTexture1D" id="GradientTexture1D_3533t"] gradient = SubResource("Gradient_s328v") [sub_resource type="Gradient" id="Gradient_2sgf2"] offsets = PackedFloat32Array(0.133333, 0.735897) colors = PackedColorArray(1, 0, 0, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_rrrcj"] gradient = SubResource("Gradient_2sgf2") [sub_resource type="Curve" id="Curve_amm2i"] _data = [Vector2(0.00265958, 0.542916), 0.0, 1.14448, 0, 0, Vector2(1, 1), 5.21194e-07, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_5oy36"] curve = SubResource("Curve_amm2i") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_yp81r"] particle_flag_align_y = true emission_shape_offset = Vector3(0, 0.5, 0) emission_shape = 3 emission_box_extents = Vector3(0.2, 0.1, 0.2) angle_min = -720.0 angle_max = 720.0 direction = Vector3(0, 1, 0) initial_velocity_min = 1.0 initial_velocity_max = 4.0 gravity = Vector3(0, 0, 0) damping_min = 3.0 damping_max = 5.0 scale_min = 0.2 scale_curve = SubResource("CurveTexture_5oy36") color_ramp = SubResource("GradientTexture1D_rrrcj") color_initial_ramp = SubResource("GradientTexture1D_3533t") alpha_curve = SubResource("CurveTexture_k6d2x") [sub_resource type="SphereMesh" id="SphereMesh_ptibk"] radius = 1.0 height = 0.5 radial_segments = 32 rings = 16 [sub_resource type="FastNoiseLite" id="FastNoiseLite_am62u"] noise_type = 4 fractal_type = 3 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 16.5 domain_warp_fractal_gain = 0.2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8q4jv"] noise = SubResource("FastNoiseLite_am62u") [sub_resource type="Gradient" id="Gradient_b5ep3"] colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_chide"] gradient = SubResource("Gradient_b5ep3") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_iidpi"] render_priority = 0 shader = ExtResource("4_b5ep3") shader_parameter/shape_texture = SubResource("GradientTexture2D_chide") shader_parameter/noise_texture = SubResource("NoiseTexture2D_8q4jv") shader_parameter/primary_color = Color(1, 0.560784, 0.462745, 1) shader_parameter/secondary_color = Color(1, 0.337255, 0, 1) shader_parameter/decay = 0.0 shader_parameter/alpha_mode = 0 [sub_resource type="PlaneMesh" id="PlaneMesh_rr123"] size = Vector2(4, 4) subdivide_width = 32 subdivide_depth = 32 [sub_resource type="FastNoiseLite" id="FastNoiseLite_chide"] noise_type = 3 frequency = 0.005 fractal_type = 3 fractal_octaves = 2 domain_warp_enabled = true domain_warp_type = 1 domain_warp_amplitude = 29.885 domain_warp_frequency = 0.02 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iidpi"] seamless = true noise = SubResource("FastNoiseLite_chide") [sub_resource type="ShaderMaterial" id="ShaderMaterial_s328v"] render_priority = 0 shader = ExtResource("5_chide") shader_parameter/noise_texture = SubResource("NoiseTexture2D_iidpi") shader_parameter/primary_color = Color(1, 0.560784, 0.462745, 1) shader_parameter/secondary_color = Color(1, 0.337255, 0, 1) shader_parameter/texture_scale = Vector2(3, 1) shader_parameter/time_scale = Vector2(-0.1, 0.1) shader_parameter/grow = 0.0518914 shader_parameter/decay = 0.0 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_2sgf2"] top_radius = 1.6 bottom_radius = 0.6 height = 1.4 radial_segments = 32 cap_top = false cap_bottom = false [sub_resource type="FastNoiseLite" id="FastNoiseLite_b5ep3"] noise_type = 0 frequency = 0.003 offset = Vector3(412.7, 0, 0) fractal_type = 3 fractal_octaves = 2 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 20.0 domain_warp_frequency = 0.04 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_chide"] seamless = true seamless_blend_skirt = 0.5 noise = SubResource("FastNoiseLite_b5ep3") [sub_resource type="ShaderMaterial" id="ShaderMaterial_k6d2x"] render_priority = 0 shader = ExtResource("5_chide") shader_parameter/noise_texture = SubResource("NoiseTexture2D_chide") shader_parameter/primary_color = Color(1, 0.560784, 0.462745, 1) shader_parameter/secondary_color = Color(1, 0.337255, 0, 1) shader_parameter/texture_scale = Vector2(4, 1) shader_parameter/time_scale = Vector2(0.1, 0.1) shader_parameter/grow = 0.3 shader_parameter/decay = 0.0 shader_parameter/proximity_fade = false shader_parameter/proximity_fade_distance = 1.0 shader_parameter/alpha_mode = 0 [sub_resource type="CylinderMesh" id="CylinderMesh_yp81r"] top_radius = 1.6 bottom_radius = 0.0 height = 0.4 radial_segments = 32 cap_top = false cap_bottom = false [sub_resource type="Animation" id="Animation_s328v"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.3] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Core:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Smoke:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sparks:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Ground_Impact:material_override:shader_parameter/decay") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Light:light_multiplier") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Decal:emission_energy") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [4.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Decal:albedo_mix") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [1.0] } [sub_resource type="Animation" id="Animation_rr123"] resource_name = "main" step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Impact_Streaks1:material_override:shader_parameter/grow") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.05, 0.5, 1), "transitions": PackedFloat32Array(0.2, 0.5, 1, 1), "update": 0, "values": [0.3, 0.1, 0.03, 0.03] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Impact_Streaks1:material_override:shader_parameter/decay") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.05, 0.65, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.0, 1.0, 0.0, 0.0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Impact_Streaks2:material_override:shader_parameter/decay") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1, 1), "update": 0, "values": [0.0, 1.0, 0.0, 0.0] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Core:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.05), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Smoke:emitting") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.05), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Sparks:emitting") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Ground_Impact:material_override:shader_parameter/decay") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 1.0, 1.0] } tracks/7/type = "value" tracks/7/imported = false tracks/7/enabled = true tracks/7/path = NodePath("Light:light_multiplier") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } tracks/8/type = "value" tracks/8/imported = false tracks/8/enabled = true tracks/8/path = NodePath("Decal:emission_energy") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [4.0, 0.0, 0.0] } tracks/9/type = "value" tracks/9/imported = false tracks/9/enabled = true tracks/9/path = NodePath("Decal:albedo_mix") tracks/9/interp = 1 tracks/9/loop_wrap = true tracks/9/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 0.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_am62u"] _data = { &"RESET": SubResource("Animation_s328v"), &"main": SubResource("Animation_rr123") } [node name="VFXImpact_05" type="Node3D"] script = ExtResource("1_am62u") primary_color = Color(1, 0.560784, 0.462745, 1) secondary_color = Color(1, 0.337255, 0, 1) tertiary_color = Color(0.57, 0.312645, 0.2109, 1) light_color = Color(1, 0.560784, 0.462745, 1) [node name="Core" type="GPUParticles3D" parent="."] material_override = SubResource("ShaderMaterial_3533t") emitting = false amount = 1 lifetime = 0.8 one_shot = true explosiveness = 0.8 process_material = SubResource("ParticleProcessMaterial_amm2i") draw_pass_1 = SubResource("SphereMesh_5oy36") [node name="Sparks" type="GPUParticles3D" parent="."] layers = 540672 material_override = SubResource("ShaderMaterial_8q4jv") emitting = false amount = 32 lifetime = 0.5 one_shot = true explosiveness = 1.0 transform_align = 3 process_material = SubResource("ParticleProcessMaterial_8q4jv") draw_pass_1 = SubResource("QuadMesh_k6d2x") [node name="Smoke" type="GPUParticles3D" parent="."] layers = 540672 sorting_offset = 0.2 material_override = SubResource("ShaderMaterial_chide") emitting = false amount = 16 lifetime = 0.8 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_yp81r") draw_pass_1 = SubResource("SphereMesh_ptibk") [node name="Ground_Impact" type="MeshInstance3D" parent="."] layers = 540672 sorting_offset = -0.5 material_override = SubResource("ShaderMaterial_iidpi") mesh = SubResource("PlaneMesh_rr123") [node name="Impact_Streaks2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7, 0) layers = 540672 material_override = SubResource("ShaderMaterial_s328v") mesh = SubResource("CylinderMesh_2sgf2") [node name="Impact_Streaks1" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0) layers = 540672 material_override = SubResource("ShaderMaterial_k6d2x") mesh = SubResource("CylinderMesh_yp81r") [node name="Decal" type="Decal" parent="."] size = Vector3(3, 3, 3) texture_albedo = ExtResource("6_iidpi") texture_emission = ExtResource("7_k6d2x") emission_energy = 4.0 modulate = Color(1, 0.32549, 0, 1) cull_mask = 507903 [node name="Light" type="OmniLight3D" parent="."] light_color = Color(1, 0.560784, 0.462745, 1) light_energy = 8.0 light_size = 4.0 light_cull_mask = 4294426623 omni_range = 8.0 script = ExtResource("8_s328v") base_energy = 8.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_am62u") }